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Meshing in a Minecraft Game
The last post I wrote on Minecraft-like engines got a lot of attention, and so I figured it might be interesting to write a follow up. This time I'll try to tackle a different problem: Meshing One of the main innovations in Infiniminer (and Minecraft) is that they use polygons instead of raycasting to render…
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Meshing in a Minecraft Game
The last post I wrote on Minecraft-like engines got a lot of attention, and so I figured it might be interesting to write a follow up. This time I'll try to tackle a different problem: Meshing One of the main innovations in Infiniminer (and Minecraft) is that they use polygons instead of raycasting to render…
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Meshing in a Minecraft Game
The last post I wrote on Minecraft-like engines got a lot of attention, and so I figured it might be interesting to write a follow up. This time I'll try to tackle a different problem: Meshing One of the main innovations in Infiniminer (and Minecraft) is that they use polygons instead of raycasting to render…
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