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https://0fps.net/2012/06/30/meshing-in-a-minecraft-game

Meshing in a Minecraft Game

The last post I wrote on Minecraft-like engines got a lot of attention, and so I figured it might be interesting to write a follow up.  This time I'll try to tackle a different problem: Meshing One of the main innovations in Infiniminer (and Minecraft) is that they use polygons instead of raycasting to render…



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Meshing in a Minecraft Game

https://0fps.net/2012/06/30/meshing-in-a-minecraft-game

The last post I wrote on Minecraft-like engines got a lot of attention, and so I figured it might be interesting to write a follow up.  This time I'll try to tackle a different problem: Meshing One of the main innovations in Infiniminer (and Minecraft) is that they use polygons instead of raycasting to render…



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https://0fps.net/2012/06/30/meshing-in-a-minecraft-game

Meshing in a Minecraft Game

The last post I wrote on Minecraft-like engines got a lot of attention, and so I figured it might be interesting to write a follow up.  This time I'll try to tackle a different problem: Meshing One of the main innovations in Infiniminer (and Minecraft) is that they use polygons instead of raycasting to render…

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