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Pooling large arrays with ArrayPool
tl;dr Use ArrayPool<T> for large arrays to avoid Full GC. Introduction .NET’s Garbage Collector (GC) implements many performance optimizations. One of them, the generational model assumes that young objects die quickly, whereas old live longer. This is why managed heap is divided into three Generations. We call them Gen 0 (youngest), Gen 1 (short living) and Gen 2 (oldest). New objects are allocated in Gen 0. When GC tries to allocate a new object and Gen 0 is full, it performs the Gen 0 cleanup. So it performs a partial cleanup (Gen 0 only)! It is traversing the object’s graph, starting from the roots (local variables, static fields & more) and marks all of the referenced objects as living objects. This is the first phase, called “mark”. This phase can be nonblocking, everything else that GC does is fully blocking. GC suspends all of the application threads to perform next steps! Living objects are being promoted (most of the time moved == copied!) to Gen 1, and the memory of Gen 0 is being cleaned up. Gen 0 is usually very small, so this is very fast. In a perfect scenario, which could be a web request, none of the objects survive. All allocated objects should die when the request ends. So GC just sets the next object pointer to the beginning of Gen 0. After some Gen 0 collections, we get to the situation, when Gen 1 is also full, so GC can’t just promote more objects to it. Then it simply collects Gen 1 memory. Gen 1 is also small, so it’s fast. Anyway, the Gen 1 survivors are being promoted to Gen 2. Gen 2 objects are supposed to be long living objects. Gen 2 is very big and it’s very time-consuming to collect its memory. So garbage collection of Gen 2 is something that we want to avoid. Why? let’s take a look at the following video to find out how the Gen 2 collection can affect user experience: Large Object Heap (LOH) When GC is promoting objects to next generation it’s copying the memory. As you can imagine, it would be very time-consuming for large objects like big arrays or strings. This is why GC has another optimization. Any object that is bigger than 85 000 bytes is considered to be large. Large objects are stored in a separate part of the managed heap, called Large Object Heap (LOH). This part is managed with free list algorithm. It means that GC has a list of free segments of memory, and when we want to allocate something big, it’s searching through the list to find a feasible segment of memory for it. So large objects are by default never moved in memory. However, if you run into LOH fragmentation issues you need to compact LOH. Since .NET 4.5.1 you can do this on demand. The Problem When a large object is allocated, it’s marked as Gen 2 object. Not Gen 0 as for small objects. The consequences are that if you run out of memory in LOH, GC cleans up whole managed heap, not only LOH. So it cleans up Gen 0, Gen 1 and Gen 2 including LOH. This is called full garbage collection and is the most time-consuming garbage collection. For many applications, it can be acceptable. But definitely not for high-performance web servers, where few big memory buffers are needed to handle an average web request (read from a socket, decompress, decode JSON & more).
Bing
Pooling large arrays with ArrayPool
tl;dr Use ArrayPool<T> for large arrays to avoid Full GC. Introduction .NET’s Garbage Collector (GC) implements many performance optimizations. One of them, the generational model assumes that young objects die quickly, whereas old live longer. This is why managed heap is divided into three Generations. We call them Gen 0 (youngest), Gen 1 (short living) and Gen 2 (oldest). New objects are allocated in Gen 0. When GC tries to allocate a new object and Gen 0 is full, it performs the Gen 0 cleanup. So it performs a partial cleanup (Gen 0 only)! It is traversing the object’s graph, starting from the roots (local variables, static fields & more) and marks all of the referenced objects as living objects. This is the first phase, called “mark”. This phase can be nonblocking, everything else that GC does is fully blocking. GC suspends all of the application threads to perform next steps! Living objects are being promoted (most of the time moved == copied!) to Gen 1, and the memory of Gen 0 is being cleaned up. Gen 0 is usually very small, so this is very fast. In a perfect scenario, which could be a web request, none of the objects survive. All allocated objects should die when the request ends. So GC just sets the next object pointer to the beginning of Gen 0. After some Gen 0 collections, we get to the situation, when Gen 1 is also full, so GC can’t just promote more objects to it. Then it simply collects Gen 1 memory. Gen 1 is also small, so it’s fast. Anyway, the Gen 1 survivors are being promoted to Gen 2. Gen 2 objects are supposed to be long living objects. Gen 2 is very big and it’s very time-consuming to collect its memory. So garbage collection of Gen 2 is something that we want to avoid. Why? let’s take a look at the following video to find out how the Gen 2 collection can affect user experience: Large Object Heap (LOH) When GC is promoting objects to next generation it’s copying the memory. As you can imagine, it would be very time-consuming for large objects like big arrays or strings. This is why GC has another optimization. Any object that is bigger than 85 000 bytes is considered to be large. Large objects are stored in a separate part of the managed heap, called Large Object Heap (LOH). This part is managed with free list algorithm. It means that GC has a list of free segments of memory, and when we want to allocate something big, it’s searching through the list to find a feasible segment of memory for it. So large objects are by default never moved in memory. However, if you run into LOH fragmentation issues you need to compact LOH. Since .NET 4.5.1 you can do this on demand. The Problem When a large object is allocated, it’s marked as Gen 2 object. Not Gen 0 as for small objects. The consequences are that if you run out of memory in LOH, GC cleans up whole managed heap, not only LOH. So it cleans up Gen 0, Gen 1 and Gen 2 including LOH. This is called full garbage collection and is the most time-consuming garbage collection. For many applications, it can be acceptable. But definitely not for high-performance web servers, where few big memory buffers are needed to handle an average web request (read from a socket, decompress, decode JSON & more).
DuckDuckGo
Pooling large arrays with ArrayPool
tl;dr Use ArrayPool<T> for large arrays to avoid Full GC. Introduction .NET’s Garbage Collector (GC) implements many performance optimizations. One of them, the generational model assumes that young objects die quickly, whereas old live longer. This is why managed heap is divided into three Generations. We call them Gen 0 (youngest), Gen 1 (short living) and Gen 2 (oldest). New objects are allocated in Gen 0. When GC tries to allocate a new object and Gen 0 is full, it performs the Gen 0 cleanup. So it performs a partial cleanup (Gen 0 only)! It is traversing the object’s graph, starting from the roots (local variables, static fields & more) and marks all of the referenced objects as living objects. This is the first phase, called “mark”. This phase can be nonblocking, everything else that GC does is fully blocking. GC suspends all of the application threads to perform next steps! Living objects are being promoted (most of the time moved == copied!) to Gen 1, and the memory of Gen 0 is being cleaned up. Gen 0 is usually very small, so this is very fast. In a perfect scenario, which could be a web request, none of the objects survive. All allocated objects should die when the request ends. So GC just sets the next object pointer to the beginning of Gen 0. After some Gen 0 collections, we get to the situation, when Gen 1 is also full, so GC can’t just promote more objects to it. Then it simply collects Gen 1 memory. Gen 1 is also small, so it’s fast. Anyway, the Gen 1 survivors are being promoted to Gen 2. Gen 2 objects are supposed to be long living objects. Gen 2 is very big and it’s very time-consuming to collect its memory. So garbage collection of Gen 2 is something that we want to avoid. Why? let’s take a look at the following video to find out how the Gen 2 collection can affect user experience: Large Object Heap (LOH) When GC is promoting objects to next generation it’s copying the memory. As you can imagine, it would be very time-consuming for large objects like big arrays or strings. This is why GC has another optimization. Any object that is bigger than 85 000 bytes is considered to be large. Large objects are stored in a separate part of the managed heap, called Large Object Heap (LOH). This part is managed with free list algorithm. It means that GC has a list of free segments of memory, and when we want to allocate something big, it’s searching through the list to find a feasible segment of memory for it. So large objects are by default never moved in memory. However, if you run into LOH fragmentation issues you need to compact LOH. Since .NET 4.5.1 you can do this on demand. The Problem When a large object is allocated, it’s marked as Gen 2 object. Not Gen 0 as for small objects. The consequences are that if you run out of memory in LOH, GC cleans up whole managed heap, not only LOH. So it cleans up Gen 0, Gen 1 and Gen 2 including LOH. This is called full garbage collection and is the most time-consuming garbage collection. For many applications, it can be acceptable. But definitely not for high-performance web servers, where few big memory buffers are needed to handle an average web request (read from a socket, decompress, decode JSON & more).
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2- og:descriptiontl;dr Use ArrayPool<T> for large arrays to avoid Full GC. Introduction .NET’s Garbage Collector (GC) implements many performance optimizations. One of them, the generational model assumes that young objects die quickly, whereas old live longer. This is why managed heap is divided into three Generations. We call them Gen 0 (youngest), Gen 1 (short living) and Gen 2 (oldest). New objects are allocated in Gen 0. When GC tries to allocate a new object and Gen 0 is full, it performs the Gen 0 cleanup. So it performs a partial cleanup (Gen 0 only)! It is traversing the object’s graph, starting from the roots (local variables, static fields & more) and marks all of the referenced objects as living objects. This is the first phase, called “mark”. This phase can be nonblocking, everything else that GC does is fully blocking. GC suspends all of the application threads to perform next steps! Living objects are being promoted (most of the time moved == copied!) to Gen 1, and the memory of Gen 0 is being cleaned up. Gen 0 is usually very small, so this is very fast. In a perfect scenario, which could be a web request, none of the objects survive. All allocated objects should die when the request ends. So GC just sets the next object pointer to the beginning of Gen 0. After some Gen 0 collections, we get to the situation, when Gen 1 is also full, so GC can’t just promote more objects to it. Then it simply collects Gen 1 memory. Gen 1 is also small, so it’s fast. Anyway, the Gen 1 survivors are being promoted to Gen 2. Gen 2 objects are supposed to be long living objects. Gen 2 is very big and it’s very time-consuming to collect its memory. So garbage collection of Gen 2 is something that we want to avoid. Why? let’s take a look at the following video to find out how the Gen 2 collection can affect user experience: Large Object Heap (LOH) When GC is promoting objects to next generation it’s copying the memory. As you can imagine, it would be very time-consuming for large objects like big arrays or strings. This is why GC has another optimization. Any object that is bigger than 85 000 bytes is considered to be large. Large objects are stored in a separate part of the managed heap, called Large Object Heap (LOH). This part is managed with free list algorithm. It means that GC has a list of free segments of memory, and when we want to allocate something big, it’s searching through the list to find a feasible segment of memory for it. So large objects are by default never moved in memory. However, if you run into LOH fragmentation issues you need to compact LOH. Since .NET 4.5.1 you can do this on demand. The Problem When a large object is allocated, it’s marked as Gen 2 object. Not Gen 0 as for small objects. The consequences are that if you run out of memory in LOH, GC cleans up whole managed heap, not only LOH. So it cleans up Gen 0, Gen 1 and Gen 2 including LOH. This is called full garbage collection and is the most time-consuming garbage collection. For many applications, it can be acceptable. But definitely not for high-performance web servers, where few big memory buffers are needed to handle an average web request (read from a socket, decompress, decode JSON & more).
- og:titlePooling large arrays with ArrayPool
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