agraphicsguynotes.com/posts/basic_color_science_for_graphcis_engineer

Preview meta tags from the agraphicsguynotes.com website.

Linked Hostnames

13

Thumbnail

Search Engine Appearance

Google

https://agraphicsguynotes.com/posts/basic_color_science_for_graphcis_engineer

Basic Color Science For Graphics Engineer

For more than a decade, we have been doing HDR rendering in our game engines, which means the intermediate render targets won’t be limited by the precision of the color formats. It is an even more important concept after the emerging of physically based rendering, which is almost what everyone does these days. However, after so much effort rendering everything in linear color space, it is quite wasteful that we can only display colors with only limited chromaticity and luminance defined by sRGB space due to limitations of LDR monitor and TVs.



Bing

Basic Color Science For Graphics Engineer

https://agraphicsguynotes.com/posts/basic_color_science_for_graphcis_engineer

For more than a decade, we have been doing HDR rendering in our game engines, which means the intermediate render targets won’t be limited by the precision of the color formats. It is an even more important concept after the emerging of physically based rendering, which is almost what everyone does these days. However, after so much effort rendering everything in linear color space, it is quite wasteful that we can only display colors with only limited chromaticity and luminance defined by sRGB space due to limitations of LDR monitor and TVs.



DuckDuckGo

https://agraphicsguynotes.com/posts/basic_color_science_for_graphcis_engineer

Basic Color Science For Graphics Engineer

For more than a decade, we have been doing HDR rendering in our game engines, which means the intermediate render targets won’t be limited by the precision of the color formats. It is an even more important concept after the emerging of physically based rendering, which is almost what everyone does these days. However, after so much effort rendering everything in linear color space, it is quite wasteful that we can only display colors with only limited chromaticity and luminance defined by sRGB space due to limitations of LDR monitor and TVs.

  • General Meta Tags

    11
    • title
      Basic Color Science For Graphics Engineer · A Graphics Guy's Note
    • charset
      utf-8
    • viewport
      width=device-width, initial-scale=1.0
    • Content-Language
      en
    • author
      Jiayin Cao
  • Open Graph Meta Tags

    5
    • og:title
      Basic Color Science For Graphics Engineer
    • og:description
      For more than a decade, we have been doing HDR rendering in our game engines, which means the intermediate render targets won’t be limited by the precision of the color formats. It is an even more important concept after the emerging of physically based rendering, which is almost what everyone does these days. However, after so much effort rendering everything in linear color space, it is quite wasteful that we can only display colors with only limited chromaticity and luminance defined by sRGB space due to limitations of LDR monitor and TVs.
    • og:type
      article
    • og:url
      https://agraphicsguynotes.com/posts/basic_color_science_for_graphcis_engineer/
    • og:image
      https://agraphicsguynotes.com/img/cover.png
  • Twitter Meta Tags

    4
    • twitter:card
      summary_large_image
    • twitter:image
      https://agraphicsguynotes.com/img/cover.png
    • twitter:title
      Basic Color Science For Graphics Engineer
    • twitter:description
      For more than a decade, we have been doing HDR rendering in our game engines, which means the intermediate render targets won’t be limited by the precision of the color formats. It is an even more important concept after the emerging of physically based rendering, which is almost what everyone does these days. However, after so much effort rendering everything in linear color space, it is quite wasteful that we can only display colors with only limited chromaticity and luminance defined by sRGB space due to limitations of LDR monitor and TVs.
  • Link Tags

    15
    • apple-touch-icon
      /images/apple-touch-icon.png
    • apple-touch-icon
      /images/apple-touch-icon.png
    • canonical
      https://agraphicsguynotes.com/posts/basic_color_science_for_graphcis_engineer/
    • icon
      /images/favicon-32x32.png
    • icon
      /images/favicon-16x16.png

Links

30