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Functional Reactive Programming kick-starter guide
Recently I've been wondering about making a simple game in Haskell (one of many attempt to realize something playable). I've been caught by Game Entity System, a sort of Architectural Pattern to develop game logic (read an excellent introduction here.) Nevertheless, before even starting to think how to apply it in a functional context, I've…
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Functional Reactive Programming kick-starter guide
Recently I've been wondering about making a simple game in Haskell (one of many attempt to realize something playable). I've been caught by Game Entity System, a sort of Architectural Pattern to develop game logic (read an excellent introduction here.) Nevertheless, before even starting to think how to apply it in a functional context, I've…
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Functional Reactive Programming kick-starter guide
Recently I've been wondering about making a simple game in Haskell (one of many attempt to realize something playable). I've been caught by Game Entity System, a sort of Architectural Pattern to develop game logic (read an excellent introduction here.) Nevertheless, before even starting to think how to apply it in a functional context, I've…
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