ameye.dev/notes/ar-cursor

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A cursor for augmented reality

How to design a high-fidelity cursor for augmented reality. Several techniques are explained to achieve smooth movement without jittering. It uses Vector3.MoveTowards, ARRaycastManager, ARRaycastHit and AR Point Cloud Manager in Unity ARFoundation to achieve this.



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A cursor for augmented reality

https://ameye.dev/notes/ar-cursor

How to design a high-fidelity cursor for augmented reality. Several techniques are explained to achieve smooth movement without jittering. It uses Vector3.MoveTowards, ARRaycastManager, ARRaycastHit and AR Point Cloud Manager in Unity ARFoundation to achieve this.



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https://ameye.dev/notes/ar-cursor

A cursor for augmented reality

How to design a high-fidelity cursor for augmented reality. Several techniques are explained to achieve smooth movement without jittering. It uses Vector3.MoveTowards, ARRaycastManager, ARRaycastHit and AR Point Cloud Manager in Unity ARFoundation to achieve this.

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      A cursor for augmented reality
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      How to design a high-fidelity cursor for augmented reality. Several techniques are explained to achieve smooth movement without jittering. It uses Vector3.MoveTowards, ARRaycastManager, ARRaycastHit and AR Point Cloud Manager in Unity ARFoundation to achieve this.
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      Alexander Ameye
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      A cursor for augmented reality
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      🐭 How to design a high-fidelity cursor for augmented reality. Several techniques are explained to achieve smooth movement without jittering. It uses Vector3.MoveTowards, ARRaycastManager, ARRaycastHit and AR Point Cloud Manager in Unity ARFoundation to achieve this.
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      How to design a high-fidelity cursor for augmented reality. Several techniques are explained to achieve smooth movement without jittering. It uses Vector3.MoveTowards, ARRaycastManager, ARRaycastHit and AR Point Cloud Manager in Unity ARFoundation to achieve this.
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