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How can I warp a high-poly mesh to follow a rounded shape?
I’m working with a 3D model that’s pretty high-poly (around 600k vertices, triangulated), and in top view I’d like to warp the shape so it follows a more rounded pattern, similar to a red circle I’m
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How can I warp a high-poly mesh to follow a rounded shape?
https://blender.stackexchange.com/questions/338298/how-can-i-warp-a-high-poly-mesh-to-follow-a-rounded-shape
I’m working with a 3D model that’s pretty high-poly (around 600k vertices, triangulated), and in top view I’d like to warp the shape so it follows a more rounded pattern, similar to a red circle I’m
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How can I warp a high-poly mesh to follow a rounded shape?
I’m working with a 3D model that’s pretty high-poly (around 600k vertices, triangulated), and in top view I’d like to warp the shape so it follows a more rounded pattern, similar to a red circle I’m
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