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Building a Vaporwave scene with Three.js - The Blog of Maxime Heckel

A step-by-step tutorial documenting my attempt at reverse-engineering the vaporwave WebGL scene from the Linear 2021 release page using solely fundamental concepts of Three.js like textures, lights, animations, and post-processing effects.



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Building a Vaporwave scene with Three.js - The Blog of Maxime Heckel

https://blog.maximeheckel.com/posts/vaporwave-3d-scene-with-threejs

A step-by-step tutorial documenting my attempt at reverse-engineering the vaporwave WebGL scene from the Linear 2021 release page using solely fundamental concepts of Three.js like textures, lights, animations, and post-processing effects.



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https://blog.maximeheckel.com/posts/vaporwave-3d-scene-with-threejs

Building a Vaporwave scene with Three.js - The Blog of Maxime Heckel

A step-by-step tutorial documenting my attempt at reverse-engineering the vaporwave WebGL scene from the Linear 2021 release page using solely fundamental concepts of Three.js like textures, lights, animations, and post-processing effects.

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