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https://blog.puzzmo.com/posts/2024/07/16/augmentations

Augmenting Puzzmo: Making weird possible

After we launched Puzzmo, there was this moment of “well… what now?”. Zach and I had such a complete vision of what we wanted to build for v1 from the idea phase 3 years ago. We even got a bit of extra time for polish pass due to wanting the acquisition to happen before launch, so to a reasonable extent, we had a solid version 1 we were proud of. We’d never really talked about version 2 in concrete though, and on top of that, our team had just tripled in the last month.



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Augmenting Puzzmo: Making weird possible

https://blog.puzzmo.com/posts/2024/07/16/augmentations

After we launched Puzzmo, there was this moment of “well… what now?”. Zach and I had such a complete vision of what we wanted to build for v1 from the idea phase 3 years ago. We even got a bit of extra time for polish pass due to wanting the acquisition to happen before launch, so to a reasonable extent, we had a solid version 1 we were proud of. We’d never really talked about version 2 in concrete though, and on top of that, our team had just tripled in the last month.



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https://blog.puzzmo.com/posts/2024/07/16/augmentations

Augmenting Puzzmo: Making weird possible

After we launched Puzzmo, there was this moment of “well… what now?”. Zach and I had such a complete vision of what we wanted to build for v1 from the idea phase 3 years ago. We even got a bit of extra time for polish pass due to wanting the acquisition to happen before launch, so to a reasonable extent, we had a solid version 1 we were proud of. We’d never really talked about version 2 in concrete though, and on top of that, our team had just tripled in the last month.

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      After we launched Puzzmo, there was this moment of “well… what now?”. Zach and I had such a complete vision of what we wanted to build for v1 from the idea phase 3 years ago. We even got a bit of extra time for polish pass due to wanting the acquisition to happen before launch, so to a reasonable extent, we had a solid version 1 we were proud of. We’d never really talked about version 2 in concrete though, and on top of that, our team had just tripled in the last month.
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      Augmenting Puzzmo: Making weird possible
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      After we launched Puzzmo, there was this moment of “well… what now?”. Zach and I had such a complete vision of what we wanted to build for v1 from the idea phase 3 years ago. We even got a bit of extra time for polish pass due to wanting the acquisition to happen before launch, so to a reasonable extent, we had a solid version 1 we were proud of. We’d never really talked about version 2 in concrete though, and on top of that, our team had just tripled in the last month.
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      After we launched Puzzmo, there was this moment of “well… what now?”. Zach and I had such a complete vision of what we wanted to build for v1 from the idea phase 3 years ago. We even got a bit of extra time for polish pass due to wanting the acquisition to happen before launch, so to a reasonable extent, we had a solid version 1 we were proud of. We’d never really talked about version 2 in concrete though, and on top of that, our team had just tripled in the last month.
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