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https://blog.puzzmo.com/posts/2024/10/30/tech-stack

Puzzmo Tech Stack: 2024

We’re just over a year since Puzzmo was launched to the public, and it’s time to pull out an old Artsy tradition: writing up some of our technical choices for the year. This builds on the prior “what did we launch” blog post, but with a significant slant towards the tech powering instead of user-facing features. Team wise, today, we have two engineers solely focused on the games (and occasionally touching the front-end of the app), an engineer focused on the API and then me, who will do a bit of everything.



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Puzzmo Tech Stack: 2024

https://blog.puzzmo.com/posts/2024/10/30/tech-stack

We’re just over a year since Puzzmo was launched to the public, and it’s time to pull out an old Artsy tradition: writing up some of our technical choices for the year. This builds on the prior “what did we launch” blog post, but with a significant slant towards the tech powering instead of user-facing features. Team wise, today, we have two engineers solely focused on the games (and occasionally touching the front-end of the app), an engineer focused on the API and then me, who will do a bit of everything.



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https://blog.puzzmo.com/posts/2024/10/30/tech-stack

Puzzmo Tech Stack: 2024

We’re just over a year since Puzzmo was launched to the public, and it’s time to pull out an old Artsy tradition: writing up some of our technical choices for the year. This builds on the prior “what did we launch” blog post, but with a significant slant towards the tech powering instead of user-facing features. Team wise, today, we have two engineers solely focused on the games (and occasionally touching the front-end of the app), an engineer focused on the API and then me, who will do a bit of everything.

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      We’re just over a year since Puzzmo was launched to the public, and it’s time to pull out an old Artsy tradition: writing up some of our technical choices for the year. This builds on the prior “what did we launch” blog post, but with a significant slant towards the tech powering instead of user-facing features. Team wise, today, we have two engineers solely focused on the games (and occasionally touching the front-end of the app), an engineer focused on the API and then me, who will do a bit of everything.
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      We’re just over a year since Puzzmo was launched to the public, and it’s time to pull out an old Artsy tradition: writing up some of our technical choices for the year. This builds on the prior “what did we launch” blog post, but with a significant slant towards the tech powering instead of user-facing features. Team wise, today, we have two engineers solely focused on the games (and occasionally touching the front-end of the app), an engineer focused on the API and then me, who will do a bit of everything.
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      Puzzmo Tech Stack: 2024
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      We’re just over a year since Puzzmo was launched to the public, and it’s time to pull out an old Artsy tradition: writing up some of our technical choices for the year. This builds on the prior “what did we launch” blog post, but with a significant slant towards the tech powering instead of user-facing features. Team wise, today, we have two engineers solely focused on the games (and occasionally touching the front-end of the app), an engineer focused on the API and then me, who will do a bit of everything.
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