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https://blogs.msdn.com/b/vcblog/archive/2014/11/12/cross-platform-mobile-development-with-visual-c.aspx

Cross-Platform Mobile Development with Visual C++ - C++ Team Blog

Overview Modern application customers are demanding applications be available for multiple device platforms (such as Windows,  Android and iOS). Today there exist multiple approaches in writing applications which target these device platforms. One approach is to simply create multiple versions of the application in different source trees-in other words a Windows specific version, an iOS specific version and an Android specific […]



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Cross-Platform Mobile Development with Visual C++ - C++ Team Blog

https://blogs.msdn.com/b/vcblog/archive/2014/11/12/cross-platform-mobile-development-with-visual-c.aspx

Overview Modern application customers are demanding applications be available for multiple device platforms (such as Windows,  Android and iOS). Today there exist multiple approaches in writing applications which target these device platforms. One approach is to simply create multiple versions of the application in different source trees-in other words a Windows specific version, an iOS specific version and an Android specific […]



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https://blogs.msdn.com/b/vcblog/archive/2014/11/12/cross-platform-mobile-development-with-visual-c.aspx

Cross-Platform Mobile Development with Visual C++ - C++ Team Blog

Overview Modern application customers are demanding applications be available for multiple device platforms (such as Windows,  Android and iOS). Today there exist multiple approaches in writing applications which target these device platforms. One approach is to simply create multiple versions of the application in different source trees-in other words a Windows specific version, an iOS specific version and an Android specific […]

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      Overview Modern application customers are demanding applications be available for multiple device platforms (such as Windows,  Android and iOS). Today there exist multiple approaches in writing applications which target these device platforms. One approach is to simply create multiple versions of the application in different source trees-in other words a Windows specific version, an iOS specific version and an Android specific […]
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