blogs.msdn.com/b/visualstudio/archive/2015/10/05/how-visual-studio-gives-halfbrick-ninja-powers.aspx

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https://blogs.msdn.com/b/visualstudio/archive/2015/10/05/how-visual-studio-gives-halfbrick-ninja-powers.aspx

How Visual Studio gives Halfbrick ninja powers - Visual Studio Blog

For this post we welcome Nicholas Cornelius and Miguel Pastor from Halfbrick as guest authors on the Visual Studio Blog. Halfbrick games, including Fruit Ninja and Jetpack Joyride, are released on multi platforms. To minimize per-platform overhead, our games are written primarily in C++ with only small portions of platform-specific code written in Java or […]



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How Visual Studio gives Halfbrick ninja powers - Visual Studio Blog

https://blogs.msdn.com/b/visualstudio/archive/2015/10/05/how-visual-studio-gives-halfbrick-ninja-powers.aspx

For this post we welcome Nicholas Cornelius and Miguel Pastor from Halfbrick as guest authors on the Visual Studio Blog. Halfbrick games, including Fruit Ninja and Jetpack Joyride, are released on multi platforms. To minimize per-platform overhead, our games are written primarily in C++ with only small portions of platform-specific code written in Java or […]



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https://blogs.msdn.com/b/visualstudio/archive/2015/10/05/how-visual-studio-gives-halfbrick-ninja-powers.aspx

How Visual Studio gives Halfbrick ninja powers - Visual Studio Blog

For this post we welcome Nicholas Cornelius and Miguel Pastor from Halfbrick as guest authors on the Visual Studio Blog. Halfbrick games, including Fruit Ninja and Jetpack Joyride, are released on multi platforms. To minimize per-platform overhead, our games are written primarily in C++ with only small portions of platform-specific code written in Java or […]

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      For this post we welcome Nicholas Cornelius and Miguel Pastor from Halfbrick as guest authors on the Visual Studio Blog. Halfbrick games, including Fruit Ninja and Jetpack Joyride, are released on multi platforms. To minimize per-platform overhead, our games are written primarily in C++ with only small portions of platform-specific code written in Java or […]
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