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Behaviors | Manual | Castle Game Engine

Behaviors allow to define logic for a parent transformation (like a game object -- player, enemy, vehicle...) and attach / detach this logic at run-time and design-time.



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Behaviors | Manual | Castle Game Engine

https://castle-engine.io/behaviors

Behaviors allow to define logic for a parent transformation (like a game object -- player, enemy, vehicle...) and attach / detach this logic at run-time and design-time.



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https://castle-engine.io/behaviors

Behaviors | Manual | Castle Game Engine

Behaviors allow to define logic for a parent transformation (like a game object -- player, enemy, vehicle...) and attach / detach this logic at run-time and design-time.

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      Behaviors | Manual | Castle Game Engine
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      Behaviors allow to define logic for a parent transformation (like a game object -- player, enemy, vehicle...) and attach / detach this logic at run-time and design-time.
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      Behaviors allow to define logic for a parent transformation (like a game object -- player, enemy, vehicle...) and attach / detach this logic at run-time and design-time.
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      Behaviors | Manual | Castle Game Engine
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