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Applied AI research with StarCraft, Torch and the BEAM
We present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.
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Applied AI research with StarCraft, Torch and the BEAM
We present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.
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Applied AI research with StarCraft, Torch and the BEAM
We present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.
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13- titleApplied AI research with StarCraft, Torch and the BEAM
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- keywordsStarcraft, Torch, BEAM, Lua
- descriptionWe present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.
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- og:titleApplied AI research with StarCraft, Torch and the BEAM
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3- ?subject=Applied AI research with StarCraft, Torch and the BEAM&body=Take a look at this: http://codesync.global/media/applied-ai-research-starcraft-torch-beam/
- ?subject=Building an IDE, compiler and runtime - PEER STRITZINGER and BARBARA CHASSOUL&body=Take a look at this: https://www.youtube.com/watch?v=MYYfLNpFyZ4
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