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Applied AI research with StarCraft, Torch and the BEAM

We present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.



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Applied AI research with StarCraft, Torch and the BEAM

https://codesync.global/media/applied-ai-research-starcraft-torch-beam

We present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.



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https://codesync.global/media/applied-ai-research-starcraft-torch-beam

Applied AI research with StarCraft, Torch and the BEAM

We present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.

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      Applied AI research with StarCraft, Torch and the BEAM
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      We present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.
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      We present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.
    • og:title
      Applied AI research with StarCraft, Torch and the BEAM
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      Applied AI research with StarCraft, Torch and the BEAM
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      We present our community bot system build for online competition and AI research on the real-time strategy game of StarCraft, ours is a message-passing, asynchronous system that exploits the hot swap loading, parallelism and standard mechanisms of Luerl and the properties of the BEAM ecosystem.
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  • ?subject=Applied AI research with StarCraft, Torch and the BEAM&body=Take a look at this: http://codesync.global/media/applied-ai-research-starcraft-torch-beam/
  • ?subject=Building an IDE, compiler and runtime - PEER STRITZINGER and BARBARA CHASSOUL&body=Take a look at this: https://www.youtube.com/watch?v=MYYfLNpFyZ4
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