
codesync.global/speaker/erik-stenman
Preview meta tags from the codesync.global website.
Linked Hostnames
8- 20 links tocodesync.global
- 10 links totwitter.com
- 6 links towww.facebook.com
- 6 links towww.linkedin.com
- 2 links towww.youtube.com
- 1 link togithub.com
- 1 link towww.erlang-solutions.com
- 1 link towww.instagram.com
Search Engine Appearance
Erik Stenman
Erik Happi Stenman has been programming for fun since 1980, and for profit since 1989 when he started his first company. He received his Master of Science in Computer Science in 1996 from Uppsala University. Erik was one of the driving forces behind the High Performance Erlang project (HiPE) from the start in 1996 until he successfully defended his Ph.D dissertation against opponent Simon Peyton-Jones. During his post-doc as a project manager in Martin Odersky’s Scala group he helped bringing the project to a successful release of Scala 1.0. Before joining Klarna he worked at Virtutech with low-level optimizations of Virtutech Simics. As Head of Development, CTO and Chief Scientist at Klarna, Erik was responsible for the development and operation of Klarna Online, a system providing creative payment solutions to Internet shops. He also built up the engineering department at Klarna from the start. Today, Happi is working as CEO and a consultant for HappiHacking. In his limited spare time, Erik is writing a book about the Erlang Runtime system and programming board games and a board game engine for HappiStudios.
Bing
Erik Stenman
Erik Happi Stenman has been programming for fun since 1980, and for profit since 1989 when he started his first company. He received his Master of Science in Computer Science in 1996 from Uppsala University. Erik was one of the driving forces behind the High Performance Erlang project (HiPE) from the start in 1996 until he successfully defended his Ph.D dissertation against opponent Simon Peyton-Jones. During his post-doc as a project manager in Martin Odersky’s Scala group he helped bringing the project to a successful release of Scala 1.0. Before joining Klarna he worked at Virtutech with low-level optimizations of Virtutech Simics. As Head of Development, CTO and Chief Scientist at Klarna, Erik was responsible for the development and operation of Klarna Online, a system providing creative payment solutions to Internet shops. He also built up the engineering department at Klarna from the start. Today, Happi is working as CEO and a consultant for HappiHacking. In his limited spare time, Erik is writing a book about the Erlang Runtime system and programming board games and a board game engine for HappiStudios.
DuckDuckGo

Erik Stenman
Erik Happi Stenman has been programming for fun since 1980, and for profit since 1989 when he started his first company. He received his Master of Science in Computer Science in 1996 from Uppsala University. Erik was one of the driving forces behind the High Performance Erlang project (HiPE) from the start in 1996 until he successfully defended his Ph.D dissertation against opponent Simon Peyton-Jones. During his post-doc as a project manager in Martin Odersky’s Scala group he helped bringing the project to a successful release of Scala 1.0. Before joining Klarna he worked at Virtutech with low-level optimizations of Virtutech Simics. As Head of Development, CTO and Chief Scientist at Klarna, Erik was responsible for the development and operation of Klarna Online, a system providing creative payment solutions to Internet shops. He also built up the engineering department at Klarna from the start. Today, Happi is working as CEO and a consultant for HappiHacking. In his limited spare time, Erik is writing a book about the Erlang Runtime system and programming board games and a board game engine for HappiStudios.
General Meta Tags
11- titleErik Stenman
- theme-color#ff005f
- keywordsConference
- descriptionErik Happi Stenman has been programming for fun since 1980, and for profit since 1989 when he started his first company. He received his Master of Science in Computer Science in 1996 from Uppsala University. Erik was one of the driving forces behind the High Performance Erlang project (HiPE) from the start in 1996 until he successfully defended his Ph.D dissertation against opponent Simon Peyton-Jones. During his post-doc as a project manager in Martin Odersky’s Scala group he helped bringing the project to a successful release of Scala 1.0. Before joining Klarna he worked at Virtutech with low-level optimizations of Virtutech Simics. As Head of Development, CTO and Chief Scientist at Klarna, Erik was responsible for the development and operation of Klarna Online, a system providing creative payment solutions to Internet shops. He also built up the engineering department at Klarna from the start. Today, Happi is working as CEO and a consultant for HappiHacking. In his limited spare time, Erik is writing a book about the Erlang Runtime system and programming board games and a board game engine for HappiStudios.
- robotsindex, follow
Open Graph Meta Tags
5- og:site_nameCode Sync
- og:descriptionErik Happi Stenman has been programming for fun since 1980, and for profit since 1989 when he started his first company. He received his Master of Science in Computer Science in 1996 from Uppsala University. Erik was one of the driving forces behind the High Performance Erlang project (HiPE) from the start in 1996 until he successfully defended his Ph.D dissertation against opponent Simon Peyton-Jones. During his post-doc as a project manager in Martin Odersky’s Scala group he helped bringing the project to a successful release of Scala 1.0. Before joining Klarna he worked at Virtutech with low-level optimizations of Virtutech Simics. As Head of Development, CTO and Chief Scientist at Klarna, Erik was responsible for the development and operation of Klarna Online, a system providing creative payment solutions to Internet shops. He also built up the engineering department at Klarna from the start. Today, Happi is working as CEO and a consultant for HappiHacking. In his limited spare time, Erik is writing a book about the Erlang Runtime system and programming board games and a board game engine for HappiStudios.
- og:titleErik Stenman
- og:typeperson
- og:ttl777600
Link Tags
4- canonicalhttp://codesync.global/speaker/erik-stenman/
- icon/assets/img/favicon.93e85b1c.png
- manifest/manifest.json
- stylesheet/assets/global.73570f4b.css
Emails
6- ?subject=Erik Stenman - Aeternity: Scalable Smart Contracts - Code BEAM SF 2018&body=Take a look at this: https://www.youtube.com/watch?v=VXsqvfPIdWg
- ?subject=VM Tuning, Know Your Engine - Part II: the BEAM - Erik Stenman&body=Take a look at this: https://www.youtube.com/watch?v=RcyN2yS5PRU
- ?subject=Abstraction Considered Harmful (and other opinions about writing maintainable code) by Erik Stenman&body=Take a look at this: https://www.youtube.com/watch?v=tqikjhLOw6s
- ?subject=Erik Stenman - BEAM: What Makes Erlang BEAM - Code Mesh 2017&body=Take a look at this: https://www.youtube.com/watch?v=FonRzASOkZE
- ?subject=Erik Stenman - Erlang Engine Tuning: Part IV - Tuning&body=Take a look at this: https://www.youtube.com/watch?v=3ldwRipK_5Q
Links
47- http://codesync.global/conferences/code-beam-sf-2018
- http://codesync.global/media/abstraction-considered-harmful-and-other-opinions-about-writing-maintainable-code-by-erik-stenman
- http://codesync.global/media/aeternity
- http://codesync.global/media/erik-stenman-beam-what-makes-erlang-beam-code-mesh-2017
- http://codesync.global/media/erik-stenman-erlang-engine-tuning-part-iv-tuning