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https://devblogs.microsoft.com/directx/directx-adopting-spir-v

DirectX Adopting SPIR-V as the Interchange Format of the Future - DirectX Developer Blog

Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]



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DirectX Adopting SPIR-V as the Interchange Format of the Future - DirectX Developer Blog

https://devblogs.microsoft.com/directx/directx-adopting-spir-v

Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]



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https://devblogs.microsoft.com/directx/directx-adopting-spir-v

DirectX Adopting SPIR-V as the Interchange Format of the Future - DirectX Developer Blog

Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]

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      Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]
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