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https://devblogs.microsoft.com/directx/dred-v1-2-supports-pix-marker-and-event-strings-in-auto-breadcrumbs

DRED v1.2 supports PIX marker and event strings in Auto-Breadcrumbs - DirectX Developer Blog

In Windows 10 1903, DRED 1.1 provided D3D12 developers with the ability to diagnose device removed events using GPU page fault data and automatic breadcrumbs. As a result, TDR debugging pain has been greatly reduced.  Hooray!  Unfortunately, developers still struggle to pinpoint which specific GPU workloads triggered the error.  So, we’ve made a few tweaks […]



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DRED v1.2 supports PIX marker and event strings in Auto-Breadcrumbs - DirectX Developer Blog

https://devblogs.microsoft.com/directx/dred-v1-2-supports-pix-marker-and-event-strings-in-auto-breadcrumbs

In Windows 10 1903, DRED 1.1 provided D3D12 developers with the ability to diagnose device removed events using GPU page fault data and automatic breadcrumbs. As a result, TDR debugging pain has been greatly reduced.  Hooray!  Unfortunately, developers still struggle to pinpoint which specific GPU workloads triggered the error.  So, we’ve made a few tweaks […]



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https://devblogs.microsoft.com/directx/dred-v1-2-supports-pix-marker-and-event-strings-in-auto-breadcrumbs

DRED v1.2 supports PIX marker and event strings in Auto-Breadcrumbs - DirectX Developer Blog

In Windows 10 1903, DRED 1.1 provided D3D12 developers with the ability to diagnose device removed events using GPU page fault data and automatic breadcrumbs. As a result, TDR debugging pain has been greatly reduced.  Hooray!  Unfortunately, developers still struggle to pinpoint which specific GPU workloads triggered the error.  So, we’ve made a few tweaks […]

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      In Windows 10 1903, DRED 1.1 provided D3D12 developers with the ability to diagnose device removed events using GPU page fault data and automatic breadcrumbs. As a result, TDR debugging pain has been greatly reduced.  Hooray!  Unfortunately, developers still struggle to pinpoint which specific GPU workloads triggered the error.  So, we’ve made a few tweaks […]
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