devblogs.microsoft.com/pix/documentation

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The first step in using PIX is to take a capture. Learn about the available capture types: GPU captures Timing captures Analyzing CPU samples Analyzing stalls and context switches Analyzing Memory usage and performance Analyzing Win32 File IO performance Converting previous versions of Timing Captures System Monitor For best results, instrument your game using the […]



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https://devblogs.microsoft.com/pix/documentation

The first step in using PIX is to take a capture. Learn about the available capture types: GPU captures Timing captures Analyzing CPU samples Analyzing stalls and context switches Analyzing Memory usage and performance Analyzing Win32 File IO performance Converting previous versions of Timing Captures System Monitor For best results, instrument your game using the […]



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https://devblogs.microsoft.com/pix/documentation

Documentation

The first step in using PIX is to take a capture. Learn about the available capture types: GPU captures Timing captures Analyzing CPU samples Analyzing stalls and context switches Analyzing Memory usage and performance Analyzing Win32 File IO performance Converting previous versions of Timing Captures System Monitor For best results, instrument your game using the […]

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      The first step in using PIX is to take a capture. Learn about the available capture types: GPU captures Timing captures Analyzing CPU samples Analyzing stalls and context switches Analyzing Memory usage and performance Analyzing Win32 File IO performance Converting previous versions of Timing Captures System Monitor For best results, instrument your game using the […]
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