doc.arcgis.com/en/cityengine/2025.0/cga/cga-rotate-uv.htm

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      rotateUV operation—ArcGIS CityEngine Resources | Documentation
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      rotateUV operation SyntaxrotateUV(uvSet, angle)ParametersuvSet—float Number of texture coordinates set (integer number in [0,9]). The numbering corresponds to the texture layers of the material attribute, see also Texturing: Essential knowledge. angle—float Defines the angle of the rotation.DescriptionThe rotateUV operation rotates the texture coordinates (uvs) of the current shape by the angle.The rotation center is at the texture position u=0 and v=0.Rotating uvs works only after the uvs have been projected. RelatedcopyUV operationdeleteUV operationnormalizeUV operationprojectUV operationscaleUV operationsetupProjection operationtexture operationtranslateUV operationmaterial.map attributeExamplesHere is an example of standard uvs and rotated uvs. brickMap = "assets/bricks.jpg" dirtMap = "assets/dirt.jpg" randBuildingHeight = 1 Lot --> s ('.75,'1,'.75) center(xz) extrude(world.up, randBuildingHeight) comp(f) { side : Facade |
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