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      Texturing: Essential knowledge—ArcGIS CityEngine Resources | Documentation
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      Texturing: Essential knowledge This section explains concepts fundamental to a successful texturing experience. Correspondence of uv-sets to texture layersThere is a 1:1 correspondence between uv-sets (texture coordinates sets) and texture layers (maps):uv-setTexture Layer0colormap1bumpmap2dirtmap3specularmap4opacitymap5normalmap6emissivemap7occlusionmap8roughnessmap9metallicmapFor more details about the texture layers see Material Shape Attributes and material.map: Texture Layers. Defaults if no uv-set presentFor rendering and export, each defined texture layer needs to be matched with a uv-set. If a texture layer has a texture assigned, but the corresponding uv-set is not defined, the texture coordinates from uv-set 0 are used. If uv-set 0 is undefined, the texture layer is ignored. Supported image formatsA
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