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https://docs.microsoft.com/en-us/windows/desktop/api/d3d10/nn-d3d10-id3d10shaderresourceview
ID3D10ShaderResourceView (d3d10.h) - Win32 apps
A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, a texture or a sampler. (ID3D10ShaderResourceView)
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ID3D10ShaderResourceView (d3d10.h) - Win32 apps
https://docs.microsoft.com/en-us/windows/desktop/api/d3d10/nn-d3d10-id3d10shaderresourceview
A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, a texture or a sampler. (ID3D10ShaderResourceView)
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https://docs.microsoft.com/en-us/windows/desktop/api/d3d10/nn-d3d10-id3d10shaderresourceview
ID3D10ShaderResourceView (d3d10.h) - Win32 apps
A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, a texture or a sampler. (ID3D10ShaderResourceView)
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- descriptionA shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, a texture or a sampler. (ID3D10ShaderResourceView)
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