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Resource Types (Direct3D 10) - Win32 apps

All resources used by the Direct3D pipeline derive from two basic resource types: buffers and textures. A buffer is a collection of raw data (elements); a texture is a collection of texels (texture elements).



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Resource Types (Direct3D 10) - Win32 apps

https://docs.microsoft.com/en-us/windows/desktop/direct3d10/d3d10-graphics-programming-guide-resources-types

All resources used by the Direct3D pipeline derive from two basic resource types: buffers and textures. A buffer is a collection of raw data (elements); a texture is a collection of texels (texture elements).



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Resource Types (Direct3D 10) - Win32 apps

All resources used by the Direct3D pipeline derive from two basic resource types: buffers and textures. A buffer is a collection of raw data (elements); a texture is a collection of texels (texture elements).

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