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https://docs.microsoft.com/en-us/windows/desktop/direct3d12/creating-descriptor-heaps
Creating Descriptor Heaps - Win32 apps
To create and configure a descriptor heap, you must select a descriptor heap type, determine how many descriptors it contains, and set flags that indicate whether it is CPU visible and/or shader visible.
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Creating Descriptor Heaps - Win32 apps
https://docs.microsoft.com/en-us/windows/desktop/direct3d12/creating-descriptor-heaps
To create and configure a descriptor heap, you must select a descriptor heap type, determine how many descriptors it contains, and set flags that indicate whether it is CPU visible and/or shader visible.
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https://docs.microsoft.com/en-us/windows/desktop/direct3d12/creating-descriptor-heaps
Creating Descriptor Heaps - Win32 apps
To create and configure a descriptor heap, you must select a descriptor heap type, determine how many descriptors it contains, and set flags that indicate whether it is CPU visible and/or shader visible.
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- descriptionTo create and configure a descriptor heap, you must select a descriptor heap type, determine how many descriptors it contains, and set flags that indicate whether it is CPU visible and/or shader visible.
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- https://docs.microsoft.com/en-us/windows/desktop/api/d3d12/ne-d3d12-d3d12_descriptor_heap_flags
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