educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0069-7

Preview meta tags from the educationaltechnologyjournal.springeropen.com website.

Linked Hostnames

24

Thumbnail

Search Engine Appearance

Google

https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0069-7

Using a gamified mobile app to increase student engagement, retention and academic achievement - International Journal of Educational Technology in Higher Education

This study investigated whether the use of a gamified mobile learning app influenced students’ academic performance and boosted their engagement in the subject. Created to better engage students in lecture content, the app was used to deliver multiple-choice content-based quizzes directly to students’ personal mobile devices post-lecture and pre-tutorial. After measuring the relationships between students’ app usage and their engagement, retention and academic achievement in the subject, it is suggested that following the app’s introduction, student retention rates and academic performance increased, and there was a positive correlation between students’ scoring highly on the app and achieving higher academic grades. While the app’s affordances for learning are promising, the causal relationship between the app usage and improved student outcomes requires further investigation. Conclusions made in the context of the wider scholarship of mobile app enhanced learning and applied game principles in HE.



Bing

Using a gamified mobile app to increase student engagement, retention and academic achievement - International Journal of Educational Technology in Higher Education

https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0069-7

This study investigated whether the use of a gamified mobile learning app influenced students’ academic performance and boosted their engagement in the subject. Created to better engage students in lecture content, the app was used to deliver multiple-choice content-based quizzes directly to students’ personal mobile devices post-lecture and pre-tutorial. After measuring the relationships between students’ app usage and their engagement, retention and academic achievement in the subject, it is suggested that following the app’s introduction, student retention rates and academic performance increased, and there was a positive correlation between students’ scoring highly on the app and achieving higher academic grades. While the app’s affordances for learning are promising, the causal relationship between the app usage and improved student outcomes requires further investigation. Conclusions made in the context of the wider scholarship of mobile app enhanced learning and applied game principles in HE.



DuckDuckGo

https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0069-7

Using a gamified mobile app to increase student engagement, retention and academic achievement - International Journal of Educational Technology in Higher Education

This study investigated whether the use of a gamified mobile learning app influenced students’ academic performance and boosted their engagement in the subject. Created to better engage students in lecture content, the app was used to deliver multiple-choice content-based quizzes directly to students’ personal mobile devices post-lecture and pre-tutorial. After measuring the relationships between students’ app usage and their engagement, retention and academic achievement in the subject, it is suggested that following the app’s introduction, student retention rates and academic performance increased, and there was a positive correlation between students’ scoring highly on the app and achieving higher academic grades. While the app’s affordances for learning are promising, the causal relationship between the app usage and improved student outcomes requires further investigation. Conclusions made in the context of the wider scholarship of mobile app enhanced learning and applied game principles in HE.

  • General Meta Tags

    120
    • title
      Using a gamified mobile app to increase student engagement, retention and academic achievement | International Journal of Educational Technology in Higher Education | Full Text
    • charset
      UTF-8
    • X-UA-Compatible
      IE=edge
    • applicable-device
      pc,mobile
    • viewport
      width=device-width, initial-scale=1
  • Open Graph Meta Tags

    6
    • og:url
      https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0069-7
    • og:type
      article
    • og:site_name
      SpringerOpen
    • og:title
      Using a gamified mobile app to increase student engagement, retention and academic achievement - International Journal of Educational Technology in Higher Education
    • og:description
      This study investigated whether the use of a gamified mobile learning app influenced students’ academic performance and boosted their engagement in the subject. Created to better engage students in lecture content, the app was used to deliver multiple-choice content-based quizzes directly to students’ personal mobile devices post-lecture and pre-tutorial. After measuring the relationships between students’ app usage and their engagement, retention and academic achievement in the subject, it is suggested that following the app’s introduction, student retention rates and academic performance increased, and there was a positive correlation between students’ scoring highly on the app and achieving higher academic grades. While the app’s affordances for learning are promising, the causal relationship between the app usage and improved student outcomes requires further investigation. Conclusions made in the context of the wider scholarship of mobile app enhanced learning and applied game principles in HE.
  • Link Tags

    11
    • apple-touch-icon
      /static/img/favicons/darwin/apple-touch-icon.png
    • canonical
      https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0069-7
    • icon
      /static/img/favicons/darwin/android-chrome-192x192.png
    • icon
      /static/img/favicons/darwin/favicon-32x32.png
    • icon
      /static/img/favicons/darwin/favicon-16x16.png

Emails

1

Links

187