godotengine.org/qa/438/camera2d-screen-shake-extension

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https://godotengine.org/qa/438/camera2d-screen-shake-extension

Camera2D Screen Shake Extension

:information_source: Attention Topic was automatically imported from the old Question2Answer platform. :bust_in_silhouette: Asked By Hammer Bro. :warning: Old Version Published before Godot 3 was released. …



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Camera2D Screen Shake Extension

https://godotengine.org/qa/438/camera2d-screen-shake-extension

:information_source: Attention Topic was automatically imported from the old Question2Answer platform. :bust_in_silhouette: Asked By Hammer Bro. :warning: Old Version Published before Godot 3 was released. …



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https://godotengine.org/qa/438/camera2d-screen-shake-extension

Camera2D Screen Shake Extension

:information_source: Attention Topic was automatically imported from the old Question2Answer platform. :bust_in_silhouette: Asked By Hammer Bro. :warning: Old Version Published before Godot 3 was released. …

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      :information_source: Attention Topic was automatically imported from the old Question2Answer platform. :bust_in_silhouette: Asked By Hammer Bro. :warning: Old Version Published before Godot 3 was released. …
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      Camera2D Screen Shake Extension
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      ℹ Attention Topic was automatically imported from the old Question2Answer platform. 👤 Asked By Hammer Bro. ⚠ Old Version Published before Godot 3 was released. I couldn’t find a built in screen-shake function, so I implemented the first bit o’ logic I found on the internet. Since it’s a pretty common feature in games these days, I figured I’d share it. Major features include: Variable duration, frequency, and amplitude. Maintains ...
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