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https://groups.f-hub.org/d/9cP6EqaR/supertuxkart-tyre-mod-edition

SuperTuxKart: Tyre Mod Edition

Fine, this forum is in a limbo state so I'll bite. No issues if admins prefer to remove this and wait for confirmation of the rules from main team devs until allowing stuff on here. But I thought we could have some fun sharing stuff at least!Close to a hard fork of mainline STK 2.X alpha at this point, or at least gameplay and net code has diverged. Not to say I would be opposed to others merging features into mainline evidently.All of the info below and more, including windows binary releases, available at: https://github.com/Nomagno/stk-codeSTK TME is a wittle project that takes @kimden 's Command Manager improvements to the server side of the game, the 2.X alpha code up until late 2024, and then does its own thing. It adds different kinds of tyres that degrade, pit stops, and makes some sweeping balance adjustments. Also adds optional fuel and refuelling, and rules to adjust how many tyres can be used per-race.It also adds a recently-conceived "Item Policy" system allowing to schedule and run different parts of a race to different rulesets (which collectibles are allowed to spawn, if items should be given every lap, if there is an item limit, if lappings can hit lappers, virtual pace car events to control gaps...).And it ships around 15 additional tracks, which along with converted standard tracks, gets you 18 tracks (and counting!) With pit stop support. The following addons also support TME if downloaded from the repo:<br>Hungaroring by Cirno (also shipped)<br>Imola by Cirno (also shipped)<br>Algarve by Cirno<br><br>Le Mans (based on LM Track by arnard, with edits by Nomagno)<br><br><br>



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SuperTuxKart: Tyre Mod Edition

https://groups.f-hub.org/d/9cP6EqaR/supertuxkart-tyre-mod-edition

Fine, this forum is in a limbo state so I'll bite. No issues if admins prefer to remove this and wait for confirmation of the rules from main team devs until allowing stuff on here. But I thought we could have some fun sharing stuff at least!Close to a hard fork of mainline STK 2.X alpha at this point, or at least gameplay and net code has diverged. Not to say I would be opposed to others merging features into mainline evidently.All of the info below and more, including windows binary releases, available at: https://github.com/Nomagno/stk-codeSTK TME is a wittle project that takes @kimden 's Command Manager improvements to the server side of the game, the 2.X alpha code up until late 2024, and then does its own thing. It adds different kinds of tyres that degrade, pit stops, and makes some sweeping balance adjustments. Also adds optional fuel and refuelling, and rules to adjust how many tyres can be used per-race.It also adds a recently-conceived "Item Policy" system allowing to schedule and run different parts of a race to different rulesets (which collectibles are allowed to spawn, if items should be given every lap, if there is an item limit, if lappings can hit lappers, virtual pace car events to control gaps...).And it ships around 15 additional tracks, which along with converted standard tracks, gets you 18 tracks (and counting!) With pit stop support. The following addons also support TME if downloaded from the repo:<br>Hungaroring by Cirno (also shipped)<br>Imola by Cirno (also shipped)<br>Algarve by Cirno<br><br>Le Mans (based on LM Track by arnard, with edits by Nomagno)<br><br><br>



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https://groups.f-hub.org/d/9cP6EqaR/supertuxkart-tyre-mod-edition

SuperTuxKart: Tyre Mod Edition

Fine, this forum is in a limbo state so I'll bite. No issues if admins prefer to remove this and wait for confirmation of the rules from main team devs until allowing stuff on here. But I thought we could have some fun sharing stuff at least!Close to a hard fork of mainline STK 2.X alpha at this point, or at least gameplay and net code has diverged. Not to say I would be opposed to others merging features into mainline evidently.All of the info below and more, including windows binary releases, available at: https://github.com/Nomagno/stk-codeSTK TME is a wittle project that takes @kimden 's Command Manager improvements to the server side of the game, the 2.X alpha code up until late 2024, and then does its own thing. It adds different kinds of tyres that degrade, pit stops, and makes some sweeping balance adjustments. Also adds optional fuel and refuelling, and rules to adjust how many tyres can be used per-race.It also adds a recently-conceived "Item Policy" system allowing to schedule and run different parts of a race to different rulesets (which collectibles are allowed to spawn, if items should be given every lap, if there is an item limit, if lappings can hit lappers, virtual pace car events to control gaps...).And it ships around 15 additional tracks, which along with converted standard tracks, gets you 18 tracks (and counting!) With pit stop support. The following addons also support TME if downloaded from the repo:<br>Hungaroring by Cirno (also shipped)<br>Imola by Cirno (also shipped)<br>Algarve by Cirno<br><br>Le Mans (based on LM Track by arnard, with edits by Nomagno)<br><br><br>

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      Fine, this forum is in a limbo state so I'll bite. No issues if admins prefer to remove this and wait for confirmation of the rules from main team devs until allowing stuff on here. But I thought we could have some fun sharing stuff at least!Close to a hard fork of mainline STK 2.X alpha at this point, or at least gameplay and net code has diverged. Not to say I would be opposed to others merging features into mainline evidently.All of the info below and more, including windows binary releases, available at: https://github.com/Nomagno/stk-codeSTK TME is a wittle project that takes @kimden 's Command Manager improvements to the server side of the game, the 2.X alpha code up until late 2024, and then does its own thing. It adds different kinds of tyres that degrade, pit stops, and makes some sweeping balance adjustments. Also adds optional fuel and refuelling, and rules to adjust how many tyres can be used per-race.It also adds a recently-conceived "Item Policy" system allowing to schedule and run different parts of a race to different rulesets (which collectibles are allowed to spawn, if items should be given every lap, if there is an item limit, if lappings can hit lappers, virtual pace car events to control gaps...).And it ships around 15 additional tracks, which along with converted standard tracks, gets you 18 tracks (and counting!) With pit stop support. The following addons also support TME if downloaded from the repo:<br>Hungaroring by Cirno (also shipped)<br>Imola by Cirno (also shipped)<br>Algarve by Cirno<br><br>Le Mans (based on LM Track by arnard, with edits by Nomagno)<br><br><br>
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