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https://intfiction.org/t/any-way-to-recognise-input-as-a-unicode-character-in-6m62/76031

Any way to recognise input as a Unicode character in 6M62?

This bug report for Counterfeit Monkey points out that the current code won’t recognise that the player has tried to set the letter-remover to a wide Unicode character, but instead thinks that the player typed a two-char…



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Any way to recognise input as a Unicode character in 6M62?

https://intfiction.org/t/any-way-to-recognise-input-as-a-unicode-character-in-6m62/76031

This bug report for Counterfeit Monkey points out that the current code won’t recognise that the player has tried to set the letter-remover to a wide Unicode character, but instead thinks that the player typed a two-char…



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https://intfiction.org/t/any-way-to-recognise-input-as-a-unicode-character-in-6m62/76031

Any way to recognise input as a Unicode character in 6M62?

This bug report for Counterfeit Monkey points out that the current code won’t recognise that the player has tried to set the letter-remover to a wide Unicode character, but instead thinks that the player typed a two-char…

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      This bug report for Counterfeit Monkey points out that the current code won’t recognise that the player has tried to set the letter-remover to a wide Unicode character, but instead thinks that the player typed a two-char…
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      Any way to recognise input as a Unicode character in 6M62?
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      This bug report for Counterfeit Monkey points out that the current code won’t recognise that the player has tried to set the letter-remover to a wide Unicode character, but instead thinks that the player typed a two-character word. “SET REMOVER TO 💩” will be parsed as “SET REMOVER TO ??”. My understanding is that while this is trivial in Inform 10.10 10.2, there is really no way to do it in 9.3 (6M62). Is this correct?
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