intfiction.org/t/compiler-segfault-with-t3make-apparently-platform-specific-and-also-very-obscure/74660

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https://intfiction.org/t/compiler-segfault-with-t3make-apparently-platform-specific-and-also-very-obscure/74660

Compiler segfault with t3make, apparently platform-specific, and also very obscure

This is so fiddly I’m not sure I can even summarize it concisely so I’ll just wade in: Here’s a minimalist “game” source file, sample.t: #charset "us-ascii" #include <adv3.h> #include <en_us.h> versionInfo: GameID; ga…



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Compiler segfault with t3make, apparently platform-specific, and also very obscure

https://intfiction.org/t/compiler-segfault-with-t3make-apparently-platform-specific-and-also-very-obscure/74660

This is so fiddly I’m not sure I can even summarize it concisely so I’ll just wade in: Here’s a minimalist “game” source file, sample.t: #charset "us-ascii" #include <adv3.h> #include <en_us.h> versionInfo: GameID; ga…



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https://intfiction.org/t/compiler-segfault-with-t3make-apparently-platform-specific-and-also-very-obscure/74660

Compiler segfault with t3make, apparently platform-specific, and also very obscure

This is so fiddly I’m not sure I can even summarize it concisely so I’ll just wade in: Here’s a minimalist “game” source file, sample.t: #charset "us-ascii" #include <adv3.h> #include <en_us.h> versionInfo: GameID; ga…

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      This is so fiddly I’m not sure I can even summarize it concisely so I’ll just wade in: Here’s a minimalist “game” source file, sample.t: #charset "us-ascii" #include <adv3.h> #include <en_us.h> versionInfo: GameID; ga…
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      Compiler segfault with t3make, apparently platform-specific, and also very obscure
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      Compiler segfault with t3make, apparently platform-specific, and also very obscure
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      This is so fiddly I’m not sure I can even summarize it concisely so I’ll just wade in: Here’s a minimalist “game” source file, sample.t: #charset "us-ascii" #include <adv3.h> #include <en_us.h> versionInfo: GameID; gameMain: GameMainDef newGame() {}; Here’s a separate source file containing a couple grammatical productions, yzzyxProd.t: #charset "us-ascii" #include <adv3.h> #include <en_us.h> class YzzyxProd: CommandProd; grammar yzzyxPhrase(foozle) : yzzyxPredicate->cmd_ ...
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