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https://math.answers.com/geometry/How_do_you_subtract_vectors

How do you subtract vectors? - Answers

it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors



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How do you subtract vectors? - Answers

https://math.answers.com/geometry/How_do_you_subtract_vectors

it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors



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https://math.answers.com/geometry/How_do_you_subtract_vectors

How do you subtract vectors? - Answers

it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors

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      it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors
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