
michaelmoroz.github.io/TracingGeodesics
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Visualizing General Relativity
When thinking about renders of things like warp drives and black holes we usually just expect to see a simple approximation or an artist rendition, assuming the math required to pull off something accurate would require someone with at least a PhD in Mathematical Physics. Which I won’t tell that its completely untrue, but in this blog post I’ll try to explain a way to do quite accurate visualizations within a 100 or so lines of code, for basically any kind of space-time for which you can write its metric as code. Although, the detailed mathematical derivation of this approach might be somewhat math heavy.
Bing
Visualizing General Relativity
When thinking about renders of things like warp drives and black holes we usually just expect to see a simple approximation or an artist rendition, assuming the math required to pull off something accurate would require someone with at least a PhD in Mathematical Physics. Which I won’t tell that its completely untrue, but in this blog post I’ll try to explain a way to do quite accurate visualizations within a 100 or so lines of code, for basically any kind of space-time for which you can write its metric as code. Although, the detailed mathematical derivation of this approach might be somewhat math heavy.
DuckDuckGo
Visualizing General Relativity
When thinking about renders of things like warp drives and black holes we usually just expect to see a simple approximation or an artist rendition, assuming the math required to pull off something accurate would require someone with at least a PhD in Mathematical Physics. Which I won’t tell that its completely untrue, but in this blog post I’ll try to explain a way to do quite accurate visualizations within a 100 or so lines of code, for basically any kind of space-time for which you can write its metric as code. Although, the detailed mathematical derivation of this approach might be somewhat math heavy.
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8- titleVisualizing General Relativity – Mykhailo Moroz – Computational physics, rendering and other random stuff
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2- og:descriptionWhen thinking about renders of things like warp drives and black holes we usually just expect to see a simple approximation or an artist rendition, assuming the math required to pull off something accurate would require someone with at least a PhD in Mathematical Physics. Which I won’t tell that its completely untrue, but in this blog post I’ll try to explain a way to do quite accurate visualizations within a 100 or so lines of code, for basically any kind of space-time for which you can write its metric as code. Although, the detailed mathematical derivation of this approach might be somewhat math heavy.
- og:titleVisualizing General Relativity
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Links
27- https://blog.jessriedel.com/2017/06/28/legendre-transform
- https://en.wikipedia.org/wiki/Action_(physics)
- https://en.wikipedia.org/wiki/Alcubierre_drive
- https://en.wikipedia.org/wiki/Einstein_notation
- https://en.wikipedia.org/wiki/Euler%E2%80%93Lagrange_equation