michaelmoroz.github.io/TracingGeodesics

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https://michaelmoroz.github.io/TracingGeodesics

Visualizing General Relativity

When thinking about renders of things like warp drives and black holes we usually just expect to see a simple approximation or an artist rendition, assuming the math required to pull off something accurate would require someone with at least a PhD in Mathematical Physics. Which I won’t tell that its completely untrue, but in this blog post I’ll try to explain a way to do quite accurate visualizations within a 100 or so lines of code, for basically any kind of space-time for which you can write its metric as code. Although, the detailed mathematical derivation of this approach might be somewhat math heavy.



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Visualizing General Relativity

https://michaelmoroz.github.io/TracingGeodesics

When thinking about renders of things like warp drives and black holes we usually just expect to see a simple approximation or an artist rendition, assuming the math required to pull off something accurate would require someone with at least a PhD in Mathematical Physics. Which I won’t tell that its completely untrue, but in this blog post I’ll try to explain a way to do quite accurate visualizations within a 100 or so lines of code, for basically any kind of space-time for which you can write its metric as code. Although, the detailed mathematical derivation of this approach might be somewhat math heavy.



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https://michaelmoroz.github.io/TracingGeodesics

Visualizing General Relativity

When thinking about renders of things like warp drives and black holes we usually just expect to see a simple approximation or an artist rendition, assuming the math required to pull off something accurate would require someone with at least a PhD in Mathematical Physics. Which I won’t tell that its completely untrue, but in this blog post I’ll try to explain a way to do quite accurate visualizations within a 100 or so lines of code, for basically any kind of space-time for which you can write its metric as code. Although, the detailed mathematical derivation of this approach might be somewhat math heavy.

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      When thinking about renders of things like warp drives and black holes we usually just expect to see a simple approximation or an artist rendition, assuming the math required to pull off something accurate would require someone with at least a PhD in Mathematical Physics. Which I won’t tell that its completely untrue, but in this blog post I’ll try to explain a way to do quite accurate visualizations within a 100 or so lines of code, for basically any kind of space-time for which you can write its metric as code. Although, the detailed mathematical derivation of this approach might be somewhat math heavy.
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      Visualizing General Relativity
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