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https://perl6advent.wordpress.com/2015/12/20/perl-6-christmas-have-an-appropriate-amount-of-fun

Perl 6.christmas – have an appropriate amount of fun!

A decade ago Audrey Tang started the Pugs project to implement Perl 6 in Haskell and declared that Perl 6 was optimized for fun: -Ofun. Game designers know what -Ofun looks like - it's when players find themselves engrossed in their game, time flies and they experience flow. The art of great game design is balancing the player's increasing…



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Perl 6.christmas – have an appropriate amount of fun!

https://perl6advent.wordpress.com/2015/12/20/perl-6-christmas-have-an-appropriate-amount-of-fun

A decade ago Audrey Tang started the Pugs project to implement Perl 6 in Haskell and declared that Perl 6 was optimized for fun: -Ofun. Game designers know what -Ofun looks like - it's when players find themselves engrossed in their game, time flies and they experience flow. The art of great game design is balancing the player's increasing…



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https://perl6advent.wordpress.com/2015/12/20/perl-6-christmas-have-an-appropriate-amount-of-fun

Perl 6.christmas – have an appropriate amount of fun!

A decade ago Audrey Tang started the Pugs project to implement Perl 6 in Haskell and declared that Perl 6 was optimized for fun: -Ofun. Game designers know what -Ofun looks like - it's when players find themselves engrossed in their game, time flies and they experience flow. The art of great game design is balancing the player's increasing…

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