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How do I make my Pacman move in Turing? - Answers
You will need to use the arrow keys. drawfillarc (x, y, 20, 20, 230, 310, white) y := y - 5 pacstate := true end if elsif chars (KEY_UP_ARROW) then if pacstate = true then drawfilloval (x, y, 20, 20, yellow) y := y + 5 pacstate := true else drawfilloval (x, y, 20, 20, yellow) drawfillarc (x, y, 20, 20, 70, 120, white) y := y + 5 pacstate := false end if else drawfilloval (x, y, 20, 20, yellow) end if View.UpdateArea (x - 45, y - 45, x + 45, y + 45) drawfilloval (x, y, 45, 45, white) delay (120) end loop
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How do I make my Pacman move in Turing? - Answers
You will need to use the arrow keys. drawfillarc (x, y, 20, 20, 230, 310, white) y := y - 5 pacstate := true end if elsif chars (KEY_UP_ARROW) then if pacstate = true then drawfilloval (x, y, 20, 20, yellow) y := y + 5 pacstate := true else drawfilloval (x, y, 20, 20, yellow) drawfillarc (x, y, 20, 20, 70, 120, white) y := y + 5 pacstate := false end if else drawfilloval (x, y, 20, 20, yellow) end if View.UpdateArea (x - 45, y - 45, x + 45, y + 45) drawfilloval (x, y, 45, 45, white) delay (120) end loop
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How do I make my Pacman move in Turing? - Answers
You will need to use the arrow keys. drawfillarc (x, y, 20, 20, 230, 310, white) y := y - 5 pacstate := true end if elsif chars (KEY_UP_ARROW) then if pacstate = true then drawfilloval (x, y, 20, 20, yellow) y := y + 5 pacstate := true else drawfilloval (x, y, 20, 20, yellow) drawfillarc (x, y, 20, 20, 70, 120, white) y := y + 5 pacstate := false end if else drawfilloval (x, y, 20, 20, yellow) end if View.UpdateArea (x - 45, y - 45, x + 45, y + 45) drawfilloval (x, y, 45, 45, white) delay (120) end loop
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