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How do you make lives in game maker 8? - Answers
I will explain how to make your own lives variable; granting you better control over them.Create event:lives_left = 3; //Replace 3 with the lives you start with.health_left = 100; //Replace 100 with the health you start with.health_max = 100; //Replace 100 with maximum health available.lives_max = 3; //Replace this 3 the maximum amount of lives.Step event:if(lives_left < .1) { game_end(); /*Replace game_end(); with how your game ends*/ }if(health_left < .1) { /*How you die goes here*/ }if(health_left > health_max) { health_left = health_max }if(lives_left > lives_max) { lives_left = lives_max; }Whatever event makes you get hurt:health_left -= .1; //Replace .1 with how much damage you take.This works by simple math; if you have too many lives, you lose that extra life, to have the maximum amount. If you get hurt, it removes some of your health variable. If you have 0 health left, you lose a life. (Set health back to the maximum when you die though, or you'll infinitely die) If you have 0 lives left, the game ends.This system allows for healing, by health_left += 20; /*Replace 20 with how much to heal*/, allows you to increase lives max, increase how many lives, and allows you to increase how much health you can have.
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How do you make lives in game maker 8? - Answers
I will explain how to make your own lives variable; granting you better control over them.Create event:lives_left = 3; //Replace 3 with the lives you start with.health_left = 100; //Replace 100 with the health you start with.health_max = 100; //Replace 100 with maximum health available.lives_max = 3; //Replace this 3 the maximum amount of lives.Step event:if(lives_left < .1) { game_end(); /*Replace game_end(); with how your game ends*/ }if(health_left < .1) { /*How you die goes here*/ }if(health_left > health_max) { health_left = health_max }if(lives_left > lives_max) { lives_left = lives_max; }Whatever event makes you get hurt:health_left -= .1; //Replace .1 with how much damage you take.This works by simple math; if you have too many lives, you lose that extra life, to have the maximum amount. If you get hurt, it removes some of your health variable. If you have 0 health left, you lose a life. (Set health back to the maximum when you die though, or you'll infinitely die) If you have 0 lives left, the game ends.This system allows for healing, by health_left += 20; /*Replace 20 with how much to heal*/, allows you to increase lives max, increase how many lives, and allows you to increase how much health you can have.
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How do you make lives in game maker 8? - Answers
I will explain how to make your own lives variable; granting you better control over them.Create event:lives_left = 3; //Replace 3 with the lives you start with.health_left = 100; //Replace 100 with the health you start with.health_max = 100; //Replace 100 with maximum health available.lives_max = 3; //Replace this 3 the maximum amount of lives.Step event:if(lives_left < .1) { game_end(); /*Replace game_end(); with how your game ends*/ }if(health_left < .1) { /*How you die goes here*/ }if(health_left > health_max) { health_left = health_max }if(lives_left > lives_max) { lives_left = lives_max; }Whatever event makes you get hurt:health_left -= .1; //Replace .1 with how much damage you take.This works by simple math; if you have too many lives, you lose that extra life, to have the maximum amount. If you get hurt, it removes some of your health variable. If you have 0 health left, you lose a life. (Set health back to the maximum when you die though, or you'll infinitely die) If you have 0 lives left, the game ends.This system allows for healing, by health_left += 20; /*Replace 20 with how much to heal*/, allows you to increase lives max, increase how many lives, and allows you to increase how much health you can have.
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- og:descriptionI will explain how to make your own lives variable; granting you better control over them.Create event:lives_left = 3; //Replace 3 with the lives you start with.health_left = 100; //Replace 100 with the health you start with.health_max = 100; //Replace 100 with maximum health available.lives_max = 3; //Replace this 3 the maximum amount of lives.Step event:if(lives_left < .1) { game_end(); /*Replace game_end(); with how your game ends*/ }if(health_left < .1) { /*How you die goes here*/ }if(health_left > health_max) { health_left = health_max }if(lives_left > lives_max) { lives_left = lives_max; }Whatever event makes you get hurt:health_left -= .1; //Replace .1 with how much damage you take.This works by simple math; if you have too many lives, you lose that extra life, to have the maximum amount. If you get hurt, it removes some of your health variable. If you have 0 health left, you lose a life. (Set health back to the maximum when you die though, or you'll infinitely die) If you have 0 lives left, the game ends.This system allows for healing, by health_left += 20; /*Replace 20 with how much to heal*/, allows you to increase lives max, increase how many lives, and allows you to increase how much health you can have.
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