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Andrew Willmott - Rapid Simplification of Multi-Attribute Meshes
High Performance Graphics 2011 Abstract We present a rapid simplification algorithm for meshes with multiple vertex attributes, targeted at rendering acceleration for real-time applications. Such meshes potentially feature normals, tangents, one or more texture coordinate sets, and animation
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Andrew Willmott - Rapid Simplification of Multi-Attribute Meshes
High Performance Graphics 2011 Abstract We present a rapid simplification algorithm for meshes with multiple vertex attributes, targeted at rendering acceleration for real-time applications. Such meshes potentially feature normals, tangents, one or more texture coordinate sets, and animation
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Andrew Willmott - Rapid Simplification of Multi-Attribute Meshes
High Performance Graphics 2011 Abstract We present a rapid simplification algorithm for meshes with multiple vertex attributes, targeted at rendering acceleration for real-time applications. Such meshes potentially feature normals, tangents, one or more texture coordinate sets, and animation
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6- nameAndrew Willmott - Rapid Simplification of Multi-Attribute Meshes
- descriptionHigh Performance Graphics 2011 Abstract We present a rapid simplification algorithm for meshes with multiple vertex attributes, targeted at rendering acceleration for real-time applications. Such meshes potentially feature normals, tangents, one or more texture coordinate sets, and animation
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