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Andrew Willmott - Rapid Simplification of Multi-Attribute Meshes

High Performance Graphics 2011 Abstract We present a rapid simplification algorithm for meshes with multiple vertex attributes, targeted at rendering acceleration for real-time applications. Such meshes potentially feature normals, tangents, one or more texture coordinate sets, and animation



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Andrew Willmott - Rapid Simplification of Multi-Attribute Meshes

https://www.andrewwillmott.com/papers-reports/rapid-simplification-of-multi-attribute-meshes

High Performance Graphics 2011 Abstract We present a rapid simplification algorithm for meshes with multiple vertex attributes, targeted at rendering acceleration for real-time applications. Such meshes potentially feature normals, tangents, one or more texture coordinate sets, and animation



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https://www.andrewwillmott.com/papers-reports/rapid-simplification-of-multi-attribute-meshes

Andrew Willmott - Rapid Simplification of Multi-Attribute Meshes

High Performance Graphics 2011 Abstract We present a rapid simplification algorithm for meshes with multiple vertex attributes, targeted at rendering acceleration for real-time applications. Such meshes potentially feature normals, tangents, one or more texture coordinate sets, and animation

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