www.kismetwireless.net/docs/dev/plugins

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https://www.kismetwireless.net/docs/dev/plugins

Plugins

Kismet can load additional code dynamically at runtime in the form of a plugin. Plugins are a double-edged sword: In their current implementation, plugins are full first-class citizens in the Kismet ecosystem; a plugin can perform any action Kismet native code can perform, and are given a direct reference to the internal Kismet module system. Plugin code # Plugins are shared objects (.so files) with pre-defined functions, HTML and Javascript code, or external binaries launched over IPC which communicate with the Kismet server.



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Plugins

https://www.kismetwireless.net/docs/dev/plugins

Kismet can load additional code dynamically at runtime in the form of a plugin. Plugins are a double-edged sword: In their current implementation, plugins are full first-class citizens in the Kismet ecosystem; a plugin can perform any action Kismet native code can perform, and are given a direct reference to the internal Kismet module system. Plugin code # Plugins are shared objects (.so files) with pre-defined functions, HTML and Javascript code, or external binaries launched over IPC which communicate with the Kismet server.



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https://www.kismetwireless.net/docs/dev/plugins

Plugins

Kismet can load additional code dynamically at runtime in the form of a plugin. Plugins are a double-edged sword: In their current implementation, plugins are full first-class citizens in the Kismet ecosystem; a plugin can perform any action Kismet native code can perform, and are given a direct reference to the internal Kismet module system. Plugin code # Plugins are shared objects (.so files) with pre-defined functions, HTML and Javascript code, or external binaries launched over IPC which communicate with the Kismet server.

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      Kismet can load additional code dynamically at runtime in the form of a plugin. Plugins are a double-edged sword: In their current implementation, plugins are full first-class citizens in the Kismet ecosystem; a plugin can perform any action Kismet native code can perform, and are given a direct reference to the internal Kismet module system. Plugin code # Plugins are shared objects (.so files) with pre-defined functions, HTML and Javascript code, or external binaries launched over IPC which communicate with the Kismet server.
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