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36th Way SRD

36th Way System Resource Document # 36th Way is a system resource document that owes an incredible debt to 13th Age. Some features include: Uses 3d6 instead of 1d20 for its primary resolution. Incorporates advantage/disadvantage mechanics instead of +/- modifiers. No ability scores - that is, no Strength, Intelligence, etc. You won’t miss them. No races/ancestries/etc. (Your Background can cover this if that’s what you want to emphasize, but could also cover things like culture, upbringing, or a former career.) Instead of 13th age Backgrounds, you have Skills. You gain one from your class, one from your Background, and one from your One Unique Thing. Relationship dice have been reimagined as something closer to hero/action points (you can use them to replace dice in a roll). They’re still tied to Icons/Factions and can be Positive or Negative! Every class has been rewritten and/or altered in some major way. Includes nearly every class from 13th Age and 13 True Ways. Also I wrote an Alchemist class, because I like Alchemists. Basically all combat equipment is abstract by default - instead of Weapons you have Stances, instead of Magic Items on Slots there are Augmentations on Praxes. A good chunk of the mechanics that you (presumably, if you’ve read this far!) know and love from 13th Age, with considerable tweaks and rebalancing. Includes everything you need - all player and GM-facing content. PDF and ePub Downloads, including character/card sheets, and devlogs can be found on the 36th Way SRD itch page below:



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36th Way SRD

https://binarystar.games/docs/36th-way

36th Way System Resource Document # 36th Way is a system resource document that owes an incredible debt to 13th Age. Some features include: Uses 3d6 instead of 1d20 for its primary resolution. Incorporates advantage/disadvantage mechanics instead of +/- modifiers. No ability scores - that is, no Strength, Intelligence, etc. You won’t miss them. No races/ancestries/etc. (Your Background can cover this if that’s what you want to emphasize, but could also cover things like culture, upbringing, or a former career.) Instead of 13th age Backgrounds, you have Skills. You gain one from your class, one from your Background, and one from your One Unique Thing. Relationship dice have been reimagined as something closer to hero/action points (you can use them to replace dice in a roll). They’re still tied to Icons/Factions and can be Positive or Negative! Every class has been rewritten and/or altered in some major way. Includes nearly every class from 13th Age and 13 True Ways. Also I wrote an Alchemist class, because I like Alchemists. Basically all combat equipment is abstract by default - instead of Weapons you have Stances, instead of Magic Items on Slots there are Augmentations on Praxes. A good chunk of the mechanics that you (presumably, if you’ve read this far!) know and love from 13th Age, with considerable tweaks and rebalancing. Includes everything you need - all player and GM-facing content. PDF and ePub Downloads, including character/card sheets, and devlogs can be found on the 36th Way SRD itch page below:



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https://binarystar.games/docs/36th-way

36th Way SRD

36th Way System Resource Document # 36th Way is a system resource document that owes an incredible debt to 13th Age. Some features include: Uses 3d6 instead of 1d20 for its primary resolution. Incorporates advantage/disadvantage mechanics instead of +/- modifiers. No ability scores - that is, no Strength, Intelligence, etc. You won’t miss them. No races/ancestries/etc. (Your Background can cover this if that’s what you want to emphasize, but could also cover things like culture, upbringing, or a former career.) Instead of 13th age Backgrounds, you have Skills. You gain one from your class, one from your Background, and one from your One Unique Thing. Relationship dice have been reimagined as something closer to hero/action points (you can use them to replace dice in a roll). They’re still tied to Icons/Factions and can be Positive or Negative! Every class has been rewritten and/or altered in some major way. Includes nearly every class from 13th Age and 13 True Ways. Also I wrote an Alchemist class, because I like Alchemists. Basically all combat equipment is abstract by default - instead of Weapons you have Stances, instead of Magic Items on Slots there are Augmentations on Praxes. A good chunk of the mechanics that you (presumably, if you’ve read this far!) know and love from 13th Age, with considerable tweaks and rebalancing. Includes everything you need - all player and GM-facing content. PDF and ePub Downloads, including character/card sheets, and devlogs can be found on the 36th Way SRD itch page below:

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      36th Way System Resource Document # 36th Way is a system resource document that owes an incredible debt to 13th Age. Some features include: Uses 3d6 instead of 1d20 for its primary resolution. Incorporates advantage/disadvantage mechanics instead of +/- modifiers. No ability scores - that is, no Strength, Intelligence, etc. You won’t miss them. No races/ancestries/etc. (Your Background can cover this if that’s what you want to emphasize, but could also cover things like culture, upbringing, or a former career.) Instead of 13th age Backgrounds, you have Skills. You gain one from your class, one from your Background, and one from your One Unique Thing. Relationship dice have been reimagined as something closer to hero/action points (you can use them to replace dice in a roll). They’re still tied to Icons/Factions and can be Positive or Negative! Every class has been rewritten and/or altered in some major way. Includes nearly every class from 13th Age and 13 True Ways. Also I wrote an Alchemist class, because I like Alchemists. Basically all combat equipment is abstract by default - instead of Weapons you have Stances, instead of Magic Items on Slots there are Augmentations on Praxes. A good chunk of the mechanics that you (presumably, if you’ve read this far!) know and love from 13th Age, with considerable tweaks and rebalancing. Includes everything you need - all player and GM-facing content. PDF and ePub Downloads, including character/card sheets, and devlogs can be found on the 36th Way SRD itch page below:
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      36th Way SRD
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      36th Way System Resource Document # 36th Way is a system resource document that owes an incredible debt to 13th Age. Some features include: Uses 3d6 instead of 1d20 for its primary resolution. Incorporates advantage/disadvantage mechanics instead of +/- modifiers. No ability scores - that is, no Strength, Intelligence, etc. You won’t miss them. No races/ancestries/etc. (Your Background can cover this if that’s what you want to emphasize, but could also cover things like culture, upbringing, or a former career.) Instead of 13th age Backgrounds, you have Skills. You gain one from your class, one from your Background, and one from your One Unique Thing. Relationship dice have been reimagined as something closer to hero/action points (you can use them to replace dice in a roll). They’re still tied to Icons/Factions and can be Positive or Negative! Every class has been rewritten and/or altered in some major way. Includes nearly every class from 13th Age and 13 True Ways. Also I wrote an Alchemist class, because I like Alchemists. Basically all combat equipment is abstract by default - instead of Weapons you have Stances, instead of Magic Items on Slots there are Augmentations on Praxes. A good chunk of the mechanics that you (presumably, if you’ve read this far!) know and love from 13th Age, with considerable tweaks and rebalancing. Includes everything you need - all player and GM-facing content. PDF and ePub Downloads, including character/card sheets, and devlogs can be found on the 36th Way SRD itch page below:
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