blog.puzzmo.com/posts/2025/02/06/digging-into-perf

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https://blog.puzzmo.com/posts/2025/02/06/digging-into-perf

Puzzmo Perf Wins

Like many companies, we schedule by quarters. So far, we’ve had a tick-tock strategy of a game launch with a lot of application and API infrastructure and one with less, this gives us a chance to release some big changes and then refine and try apply it to the back catalogue. For 2025, we broke this pattern for Q1 because of three major factors: I agreed to focus almost solely on writing an iOS app for Puzzmo Saman, who normally heads up our game efforts felt like it was time to take a serious look at design of puzzmo.



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Puzzmo Perf Wins

https://blog.puzzmo.com/posts/2025/02/06/digging-into-perf

Like many companies, we schedule by quarters. So far, we’ve had a tick-tock strategy of a game launch with a lot of application and API infrastructure and one with less, this gives us a chance to release some big changes and then refine and try apply it to the back catalogue. For 2025, we broke this pattern for Q1 because of three major factors: I agreed to focus almost solely on writing an iOS app for Puzzmo Saman, who normally heads up our game efforts felt like it was time to take a serious look at design of puzzmo.



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https://blog.puzzmo.com/posts/2025/02/06/digging-into-perf

Puzzmo Perf Wins

Like many companies, we schedule by quarters. So far, we’ve had a tick-tock strategy of a game launch with a lot of application and API infrastructure and one with less, this gives us a chance to release some big changes and then refine and try apply it to the back catalogue. For 2025, we broke this pattern for Q1 because of three major factors: I agreed to focus almost solely on writing an iOS app for Puzzmo Saman, who normally heads up our game efforts felt like it was time to take a serious look at design of puzzmo.

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      Like many companies, we schedule by quarters. So far, we’ve had a tick-tock strategy of a game launch with a lot of application and API infrastructure and one with less, this gives us a chance to release some big changes and then refine and try apply it to the back catalogue. For 2025, we broke this pattern for Q1 because of three major factors: I agreed to focus almost solely on writing an iOS app for Puzzmo Saman, who normally heads up our game efforts felt like it was time to take a serious look at design of puzzmo.
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      Like many companies, we schedule by quarters. So far, we’ve had a tick-tock strategy of a game launch with a lot of application and API infrastructure and one with less, this gives us a chance to release some big changes and then refine and try apply it to the back catalogue. For 2025, we broke this pattern for Q1 because of three major factors: I agreed to focus almost solely on writing an iOS app for Puzzmo Saman, who normally heads up our game efforts felt like it was time to take a serious look at design of puzzmo.
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      Like many companies, we schedule by quarters. So far, we’ve had a tick-tock strategy of a game launch with a lot of application and API infrastructure and one with less, this gives us a chance to release some big changes and then refine and try apply it to the back catalogue. For 2025, we broke this pattern for Q1 because of three major factors: I agreed to focus almost solely on writing an iOS app for Puzzmo Saman, who normally heads up our game efforts felt like it was time to take a serious look at design of puzzmo.
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