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Caulkhead's Messy and Untested Rules for 5e to Hopefully Speed Up Combat...

 Initiative is decided by both sides (player and DM) rolling the same numbered die (d4 to d1000 any will do!), highest result goes first. Ti...



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 Initiative is decided by both sides (player and DM) rolling the same numbered die (d4 to d1000 any will do!), highest result goes first. Ti...



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Caulkhead's Messy and Untested Rules for 5e to Hopefully Speed Up Combat...

 Initiative is decided by both sides (player and DM) rolling the same numbered die (d4 to d1000 any will do!), highest result goes first. Ti...

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