craftingtechteams.substack.com/p/forget-velocityyour-team-needs-to/comment/41274224
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Kent Beck on 🔮 Crafting Tech Teams
It's even worse. You not only need to deliver _before_ the requirements change, but _so_ the requirements can change. The way I think about this is that you are always playing with 2 variables--latency & throughput. So much talking & thinking goes into talking about throughput, but in the exploration phase improving latency creates value, even at a cost in throughput. We don't have orthodoxy about how to manage or engineer for latency. Not yet.
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Kent Beck on 🔮 Crafting Tech Teams
It's even worse. You not only need to deliver _before_ the requirements change, but _so_ the requirements can change. The way I think about this is that you are always playing with 2 variables--latency & throughput. So much talking & thinking goes into talking about throughput, but in the exploration phase improving latency creates value, even at a cost in throughput. We don't have orthodoxy about how to manage or engineer for latency. Not yet.
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Kent Beck on 🔮 Crafting Tech Teams
It's even worse. You not only need to deliver _before_ the requirements change, but _so_ the requirements can change. The way I think about this is that you are always playing with 2 variables--latency & throughput. So much talking & thinking goes into talking about throughput, but in the exploration phase improving latency creates value, even at a cost in throughput. We don't have orthodoxy about how to manage or engineer for latency. Not yet.
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19- titleComments - Forget velocity—Your team needs to deliver before the requirements change
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- og:descriptionIt's even worse. You not only need to deliver _before_ the requirements change, but _so_ the requirements can change. The way I think about this is that you are always playing with 2 variables--latency & throughput. So much talking & thinking goes into talking about throughput, but in the exploration phase improving latency creates value, even at a cost in throughput. We don't have orthodoxy about how to manage or engineer for latency. Not yet.
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