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https://diceexploder.substack.com/p/calvinballing-a-whole-campaign/comment/21592962

Victor Lane on Dice Exploder

Gotta leave 'em wanting more, gotta give 'em the ol' razzle dazzle. Visitors Guide to the Rainy City is truly setting agnostic. It's written from diegetic perspective, which is fun. This one is pure setting, there's no implied story or narrative. A Pound of Flesh is a space station made for Mothership. I want to use in a Death in Space game. Willow is a "grim micro" setting. It's statted for Swords and Wizards (which I've never read) but I'm going to use Cairn. The last two have a bit of a built in story. There are NPCs are who want specific things. Both has a table showing what those NPCs will do if the players do nothing. Willow also has a chart suggesting how NPCs will react to specific player action, which seems really handy. But there's no prescribed actions the players need to do or goals for them to achieve.



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Victor Lane on Dice Exploder

https://diceexploder.substack.com/p/calvinballing-a-whole-campaign/comment/21592962

Gotta leave 'em wanting more, gotta give 'em the ol' razzle dazzle. Visitors Guide to the Rainy City is truly setting agnostic. It's written from diegetic perspective, which is fun. This one is pure setting, there's no implied story or narrative. A Pound of Flesh is a space station made for Mothership. I want to use in a Death in Space game. Willow is a "grim micro" setting. It's statted for Swords and Wizards (which I've never read) but I'm going to use Cairn. The last two have a bit of a built in story. There are NPCs are who want specific things. Both has a table showing what those NPCs will do if the players do nothing. Willow also has a chart suggesting how NPCs will react to specific player action, which seems really handy. But there's no prescribed actions the players need to do or goals for them to achieve.



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https://diceexploder.substack.com/p/calvinballing-a-whole-campaign/comment/21592962

Victor Lane on Dice Exploder

Gotta leave 'em wanting more, gotta give 'em the ol' razzle dazzle. Visitors Guide to the Rainy City is truly setting agnostic. It's written from diegetic perspective, which is fun. This one is pure setting, there's no implied story or narrative. A Pound of Flesh is a space station made for Mothership. I want to use in a Death in Space game. Willow is a "grim micro" setting. It's statted for Swords and Wizards (which I've never read) but I'm going to use Cairn. The last two have a bit of a built in story. There are NPCs are who want specific things. Both has a table showing what those NPCs will do if the players do nothing. Willow also has a chart suggesting how NPCs will react to specific player action, which seems really handy. But there's no prescribed actions the players need to do or goals for them to achieve.

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      Comments - Calvinballing a Whole Campaign
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      Victor Lane on Dice Exploder
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      Gotta leave 'em wanting more, gotta give 'em the ol' razzle dazzle. Visitors Guide to the Rainy City is truly setting agnostic. It's written from diegetic perspective, which is fun. This one is pure setting, there's no implied story or narrative. A Pound of Flesh is a space station made for Mothership. I want to use in a Death in Space game. Willow is a "grim micro" setting. It's statted for Swords and Wizards (which I've never read) but I'm going to use Cairn. The last two have a bit of a built in story. There are NPCs are who want specific things. Both has a table showing what those NPCs will do if the players do nothing. Willow also has a chart suggesting how NPCs will react to specific player action, which seems really handy. But there's no prescribed actions the players need to do or goals for them to achieve.
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