elitegamedevelopers.substack.com/p/12-lessons-helsinki-can-learn-from/comment/116002838
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Jason Lovett on Elite Game Developers
Yes but you can’t deny that was the initial fueling for everything. I know this working first hand at Voodoo and Homa. As an American I had to accept a much lower salary to just get my foot in the door. Now they’ve stripped away most of their studios and developers from the west to hire almost exclusively Turks. Not just a talent thing, I know having made my own top 10 games on the App Store lol. Was painfully difficult to compete because the price publishers paid per external studio was so low because of the Turkish market. And now because of that period of cheapness, yes unicorns have taken off. But the low cost of labor was the fuel that fired it all in the first place.
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Jason Lovett on Elite Game Developers
Yes but you can’t deny that was the initial fueling for everything. I know this working first hand at Voodoo and Homa. As an American I had to accept a much lower salary to just get my foot in the door. Now they’ve stripped away most of their studios and developers from the west to hire almost exclusively Turks. Not just a talent thing, I know having made my own top 10 games on the App Store lol. Was painfully difficult to compete because the price publishers paid per external studio was so low because of the Turkish market. And now because of that period of cheapness, yes unicorns have taken off. But the low cost of labor was the fuel that fired it all in the first place.
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Jason Lovett on Elite Game Developers
Yes but you can’t deny that was the initial fueling for everything. I know this working first hand at Voodoo and Homa. As an American I had to accept a much lower salary to just get my foot in the door. Now they’ve stripped away most of their studios and developers from the west to hire almost exclusively Turks. Not just a talent thing, I know having made my own top 10 games on the App Store lol. Was painfully difficult to compete because the price publishers paid per external studio was so low because of the Turkish market. And now because of that period of cheapness, yes unicorns have taken off. But the low cost of labor was the fuel that fired it all in the first place.
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16- titleComments - 12 Lessons Helsinki Can Learn from Istanbul’s Mobile Gaming Boom
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- og:descriptionYes but you can’t deny that was the initial fueling for everything. I know this working first hand at Voodoo and Homa. As an American I had to accept a much lower salary to just get my foot in the door. Now they’ve stripped away most of their studios and developers from the west to hire almost exclusively Turks. Not just a talent thing, I know having made my own top 10 games on the App Store lol. Was painfully difficult to compete because the price publishers paid per external studio was so low because of the Turkish market. And now because of that period of cheapness, yes unicorns have taken off. But the low cost of labor was the fuel that fired it all in the first place.
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