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https://forums.unrealengine.com/t/2-questions-mobile-touch-commands-and-casting-to-level-blueprint/343039

2 questions. Mobile Touch commands and Casting to Level blueprint?

First, How do I use a Touch command instead of the default joystick? For instance, If the person reaches a certain part you can click the screen to activate movement. Next, For some odd reason When I use “Event play” …



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2 questions. Mobile Touch commands and Casting to Level blueprint?

https://forums.unrealengine.com/t/2-questions-mobile-touch-commands-and-casting-to-level-blueprint/343039

First, How do I use a Touch command instead of the default joystick? For instance, If the person reaches a certain part you can click the screen to activate movement. Next, For some odd reason When I use “Event play” …



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https://forums.unrealengine.com/t/2-questions-mobile-touch-commands-and-casting-to-level-blueprint/343039

2 questions. Mobile Touch commands and Casting to Level blueprint?

First, How do I use a Touch command instead of the default joystick? For instance, If the person reaches a certain part you can click the screen to activate movement. Next, For some odd reason When I use “Event play” …

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      First, How do I use a Touch command instead of the default joystick? For instance, If the person reaches a certain part you can click the screen to activate movement. Next, For some odd reason When I use “Event play” …
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      2 questions. Mobile Touch commands and Casting to Level blueprint?
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      First, How do I use a Touch command instead of the default joystick? For instance, If the person reaches a certain part you can click the screen to activate movement. Next, For some odd reason When I use “Event play” in the Game mode it doesn’t work However if I use it in the Level Blueprint it works perfectly. I made a Blueprint Class that is suppose to regenerate when colliding with box however it’s not activating. Reference to #2 spawning a Course
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      2 questions. Mobile Touch commands and Casting to Level blueprint?
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