goatfury.substack.com/p/character-attributes/comment/63676993
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Daniel Nest on Goatfury Writes
It doesn't directly. The attribute system uses the SPECIAL acronym: S = Strength P = Perception E = Endurance C = Charisma I = Intelligence A = Agility L = Luck And then you have many different skill areas you can specialize in when you get skill points, some of which are tied to and get boosts from your innate attributes. (So you don't want to e.g. create a melee weapons character if your strength is 1 out of 10.) And you can pick optional character traits, that typically have both downsides and upsides, such as one of my favorites called "Small Frame" that gives you a bonus to Agility but a penalty to how much stuff you can carry. Finally, as you level up, you can pick different perks. Two of these are Educated and Swift Learner, which give you extra skill points when you level up and a boost to experience points you earn, respectively. That's the closest you get to wisdom-like attributes, I guess.
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Daniel Nest on Goatfury Writes
It doesn't directly. The attribute system uses the SPECIAL acronym: S = Strength P = Perception E = Endurance C = Charisma I = Intelligence A = Agility L = Luck And then you have many different skill areas you can specialize in when you get skill points, some of which are tied to and get boosts from your innate attributes. (So you don't want to e.g. create a melee weapons character if your strength is 1 out of 10.) And you can pick optional character traits, that typically have both downsides and upsides, such as one of my favorites called "Small Frame" that gives you a bonus to Agility but a penalty to how much stuff you can carry. Finally, as you level up, you can pick different perks. Two of these are Educated and Swift Learner, which give you extra skill points when you level up and a boost to experience points you earn, respectively. That's the closest you get to wisdom-like attributes, I guess.
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Daniel Nest on Goatfury Writes
It doesn't directly. The attribute system uses the SPECIAL acronym: S = Strength P = Perception E = Endurance C = Charisma I = Intelligence A = Agility L = Luck And then you have many different skill areas you can specialize in when you get skill points, some of which are tied to and get boosts from your innate attributes. (So you don't want to e.g. create a melee weapons character if your strength is 1 out of 10.) And you can pick optional character traits, that typically have both downsides and upsides, such as one of my favorites called "Small Frame" that gives you a bonus to Agility but a penalty to how much stuff you can carry. Finally, as you level up, you can pick different perks. Two of these are Educated and Swift Learner, which give you extra skill points when you level up and a boost to experience points you earn, respectively. That's the closest you get to wisdom-like attributes, I guess.
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- og:descriptionIt doesn't directly. The attribute system uses the SPECIAL acronym: S = Strength P = Perception E = Endurance C = Charisma I = Intelligence A = Agility L = Luck And then you have many different skill areas you can specialize in when you get skill points, some of which are tied to and get boosts from your innate attributes. (So you don't want to e.g. create a melee weapons character if your strength is 1 out of 10.) And you can pick optional character traits, that typically have both downsides and upsides, such as one of my favorites called "Small Frame" that gives you a bonus to Agility but a penalty to how much stuff you can carry. Finally, as you level up, you can pick different perks. Two of these are Educated and Swift Learner, which give you extra skill points when you level up and a boost to experience points you earn, respectively. That's the closest you get to wisdom-like attributes, I guess.
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