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How can you find deflection angle with the help of coordinates? - Answers
To find the deflection angle using coordinates, you first need the coordinates of the initial and final points of the line segment. Calculate the direction vectors by subtracting the coordinates of the initial point from the final point, resulting in a vector. Then, use the arctangent function to determine the angle of this vector relative to a reference direction (like the x-axis). The deflection angle can be found by subtracting the angle of the initial vector from the angle of the final vector.
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How can you find deflection angle with the help of coordinates? - Answers
To find the deflection angle using coordinates, you first need the coordinates of the initial and final points of the line segment. Calculate the direction vectors by subtracting the coordinates of the initial point from the final point, resulting in a vector. Then, use the arctangent function to determine the angle of this vector relative to a reference direction (like the x-axis). The deflection angle can be found by subtracting the angle of the initial vector from the angle of the final vector.
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How can you find deflection angle with the help of coordinates? - Answers
To find the deflection angle using coordinates, you first need the coordinates of the initial and final points of the line segment. Calculate the direction vectors by subtracting the coordinates of the initial point from the final point, resulting in a vector. Then, use the arctangent function to determine the angle of this vector relative to a reference direction (like the x-axis). The deflection angle can be found by subtracting the angle of the initial vector from the angle of the final vector.
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- og:descriptionTo find the deflection angle using coordinates, you first need the coordinates of the initial and final points of the line segment. Calculate the direction vectors by subtracting the coordinates of the initial point from the final point, resulting in a vector. Then, use the arctangent function to determine the angle of this vector relative to a reference direction (like the x-axis). The deflection angle can be found by subtracting the angle of the initial vector from the angle of the final vector.
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