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How do you beat police and thief on hooda math? - Answers

Back him into a corner, and stand across from him, (not adjacent to him) he will move in front of you (since either way he goes, he walks in front of you) you then simply click the square he is in :3 The map on the turn before you win should look something like this: . . . . . .T. . . . . . . . . . X - X . . . . . . . X . P . X . . . . . X . X . X . X . . . . . X . X . X . . . . . . . X . X . . . . . * X = Empty Space - - T = Thief - - - P = Police



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How do you beat police and thief on hooda math? - Answers

https://math.answers.com/math-and-arithmetic/How_do_you_beat_police_and_thief_on_hooda_math

Back him into a corner, and stand across from him, (not adjacent to him) he will move in front of you (since either way he goes, he walks in front of you) you then simply click the square he is in :3 The map on the turn before you win should look something like this: . . . . . .T. . . . . . . . . . X - X . . . . . . . X . P . X . . . . . X . X . X . X . . . . . X . X . X . . . . . . . X . X . . . . . * X = Empty Space - - T = Thief - - - P = Police



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https://math.answers.com/math-and-arithmetic/How_do_you_beat_police_and_thief_on_hooda_math

How do you beat police and thief on hooda math? - Answers

Back him into a corner, and stand across from him, (not adjacent to him) he will move in front of you (since either way he goes, he walks in front of you) you then simply click the square he is in :3 The map on the turn before you win should look something like this: . . . . . .T. . . . . . . . . . X - X . . . . . . . X . P . X . . . . . X . X . X . X . . . . . X . X . X . . . . . . . X . X . . . . . * X = Empty Space - - T = Thief - - - P = Police

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      Back him into a corner, and stand across from him, (not adjacent to him) he will move in front of you (since either way he goes, he walks in front of you) you then simply click the square he is in :3 The map on the turn before you win should look something like this: . . . . . .T. . . . . . . . . . X - X . . . . . . . X . P . X . . . . . X . X . X . X . . . . . X . X . X . . . . . . . X . X . . . . . * X = Empty Space - - T = Thief - - - P = Police
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