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How do you play a scout in TF2? - Answers

You use the scout for mainly offense. Heavy: Circle him and shoot him, he'l die before he knows whats going on. Spy: Just check your back and don't stop moving. Scout: Just depends on who has more skill / health. Pyro: Keep your distance, you never want to bat a pyro to death. Demoman: keep away from the bombs, try usind the pistol it's good for mid attack. Medic: They aren't much of a problem. They'r syringe gun does a lot of damage to you. Engineer: Be careful with sentry. Try to get them when they get metal. Sniper: They don't know what's going near them, just fire away. Soldier: jump around foreward and backwards. If you just jump in circles you could be rocket jumped. Bat is good for close range attacks. Pistol is good for med attack, not too good for far away but it could work. Scatter gun is best for close range or mevium range.



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How do you play a scout in TF2? - Answers

https://math.answers.com/math-and-arithmetic/How_do_you_play_a_scout_in_TF2

You use the scout for mainly offense. Heavy: Circle him and shoot him, he'l die before he knows whats going on. Spy: Just check your back and don't stop moving. Scout: Just depends on who has more skill / health. Pyro: Keep your distance, you never want to bat a pyro to death. Demoman: keep away from the bombs, try usind the pistol it's good for mid attack. Medic: They aren't much of a problem. They'r syringe gun does a lot of damage to you. Engineer: Be careful with sentry. Try to get them when they get metal. Sniper: They don't know what's going near them, just fire away. Soldier: jump around foreward and backwards. If you just jump in circles you could be rocket jumped. Bat is good for close range attacks. Pistol is good for med attack, not too good for far away but it could work. Scatter gun is best for close range or mevium range.



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https://math.answers.com/math-and-arithmetic/How_do_you_play_a_scout_in_TF2

How do you play a scout in TF2? - Answers

You use the scout for mainly offense. Heavy: Circle him and shoot him, he'l die before he knows whats going on. Spy: Just check your back and don't stop moving. Scout: Just depends on who has more skill / health. Pyro: Keep your distance, you never want to bat a pyro to death. Demoman: keep away from the bombs, try usind the pistol it's good for mid attack. Medic: They aren't much of a problem. They'r syringe gun does a lot of damage to you. Engineer: Be careful with sentry. Try to get them when they get metal. Sniper: They don't know what's going near them, just fire away. Soldier: jump around foreward and backwards. If you just jump in circles you could be rocket jumped. Bat is good for close range attacks. Pistol is good for med attack, not too good for far away but it could work. Scatter gun is best for close range or mevium range.

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      You use the scout for mainly offense. Heavy: Circle him and shoot him, he'l die before he knows whats going on. Spy: Just check your back and don't stop moving. Scout: Just depends on who has more skill / health. Pyro: Keep your distance, you never want to bat a pyro to death. Demoman: keep away from the bombs, try usind the pistol it's good for mid attack. Medic: They aren't much of a problem. They'r syringe gun does a lot of damage to you. Engineer: Be careful with sentry. Try to get them when they get metal. Sniper: They don't know what's going near them, just fire away. Soldier: jump around foreward and backwards. If you just jump in circles you could be rocket jumped. Bat is good for close range attacks. Pistol is good for med attack, not too good for far away but it could work. Scatter gun is best for close range or mevium range.
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