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Che Webster on RPG Design Theories
Thanks for this. As a GM seeking to re-calibrate how I run games, it’s a useful thought exercise to consider the precision needed at my table. In the past, I have played with both deeply detailed measurements on hexed maps and with loosely described outlines in the imagination only. There are moments when precision really helped and times when it doesn’t. I guess the place I have arrived at is, “It depends”. The game, the specific rules, the world, the players, the scene, the moment. Thanks, Monte.
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Che Webster on RPG Design Theories
Thanks for this. As a GM seeking to re-calibrate how I run games, it’s a useful thought exercise to consider the precision needed at my table. In the past, I have played with both deeply detailed measurements on hexed maps and with loosely described outlines in the imagination only. There are moments when precision really helped and times when it doesn’t. I guess the place I have arrived at is, “It depends”. The game, the specific rules, the world, the players, the scene, the moment. Thanks, Monte.
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Che Webster on RPG Design Theories
Thanks for this. As a GM seeking to re-calibrate how I run games, it’s a useful thought exercise to consider the precision needed at my table. In the past, I have played with both deeply detailed measurements on hexed maps and with loosely described outlines in the imagination only. There are moments when precision really helped and times when it doesn’t. I guess the place I have arrived at is, “It depends”. The game, the specific rules, the world, the players, the scene, the moment. Thanks, Monte.
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