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Strange Ian (@strangeian)
I really like the bit about world/simulation-facing rules, it's making me wonder if I've always underestimated this as an important part of OSR gameplay. I keep thinking about Cugel the Clever here. The classic RPG protagonist, a guy with no skills of any kind who has to navigate an entire complex fantasy world using nothing but his wits and a complete lack of moral fibre. I can see running a game where the PCs are just a health bar and an attack roll but there's a million systems for controlling economics and magic and war between kingdoms.
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Strange Ian (@strangeian)
I really like the bit about world/simulation-facing rules, it's making me wonder if I've always underestimated this as an important part of OSR gameplay. I keep thinking about Cugel the Clever here. The classic RPG protagonist, a guy with no skills of any kind who has to navigate an entire complex fantasy world using nothing but his wits and a complete lack of moral fibre. I can see running a game where the PCs are just a health bar and an attack roll but there's a million systems for controlling economics and magic and war between kingdoms.
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Strange Ian (@strangeian)
I really like the bit about world/simulation-facing rules, it's making me wonder if I've always underestimated this as an important part of OSR gameplay. I keep thinking about Cugel the Clever here. The classic RPG protagonist, a guy with no skills of any kind who has to navigate an entire complex fantasy world using nothing but his wits and a complete lack of moral fibre. I can see running a game where the PCs are just a health bar and an attack roll but there's a million systems for controlling economics and magic and war between kingdoms.
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14- titleStrange Ian (@strangeian): "I really like the bit about world/simulation-facing rules, it's making me wonder if I've always underestimated this as an important part of OSR gameplay. I keep thinking about Cugel the Clever here. The classic RPG protagonist, a guy with no skills of any kind who has to naviga…"
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