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https://substack.com/@strangeian/note/c-67206181

Strange Ian (@strangeian)

Zero prep is the golden dream of RPGs but you have to actually do a fair bet of prep to enable zero prep. Which is funny. You still save time though. A really important point of OSR games, I feel, is that the PCs are not the protagonists. Something that often works well is having them go up against people who are the actual protagonists - like paladins or detectives or a farm boy who's secretly the chosen one. Decentring the players and putting them in a world that doesn't care whether they live or die is really important. (This is why Cugel's Saga is so iconic, I think).



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Strange Ian (@strangeian)

https://substack.com/@strangeian/note/c-67206181

Zero prep is the golden dream of RPGs but you have to actually do a fair bet of prep to enable zero prep. Which is funny. You still save time though. A really important point of OSR games, I feel, is that the PCs are not the protagonists. Something that often works well is having them go up against people who are the actual protagonists - like paladins or detectives or a farm boy who's secretly the chosen one. Decentring the players and putting them in a world that doesn't care whether they live or die is really important. (This is why Cugel's Saga is so iconic, I think).



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https://substack.com/@strangeian/note/c-67206181

Strange Ian (@strangeian)

Zero prep is the golden dream of RPGs but you have to actually do a fair bet of prep to enable zero prep. Which is funny. You still save time though. A really important point of OSR games, I feel, is that the PCs are not the protagonists. Something that often works well is having them go up against people who are the actual protagonists - like paladins or detectives or a farm boy who's secretly the chosen one. Decentring the players and putting them in a world that doesn't care whether they live or die is really important. (This is why Cugel's Saga is so iconic, I think).

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