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https://substack.com/@trollkeepgames/note/c-136444760

Troll Keep Games (@trollkeepgames)

We tend to make quite a lot of notes, mostly names and places, but I don’t think a lot of dialogue gets written down (not by me anyway). But our games and characters tends to be about connections, who you know or need to know, who did something for (or to). Especially the latter actually. Our GM has a nack for remembering all those dirty deeds we do, and bring them into play later. Also he is running a lot of groups in the same setting and all the different campaigns shape and form the world (and has been for 40+ years now). So what you do (or don’t) might end up in other groups games as hooks or main stories. So the entire community around our game thrives on the collective note taking. We do try to do the note taking when other players have the main focus, and then only focus on key elements so we can get back to the story.



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Troll Keep Games (@trollkeepgames)

https://substack.com/@trollkeepgames/note/c-136444760

We tend to make quite a lot of notes, mostly names and places, but I don’t think a lot of dialogue gets written down (not by me anyway). But our games and characters tends to be about connections, who you know or need to know, who did something for (or to). Especially the latter actually. Our GM has a nack for remembering all those dirty deeds we do, and bring them into play later. Also he is running a lot of groups in the same setting and all the different campaigns shape and form the world (and has been for 40+ years now). So what you do (or don’t) might end up in other groups games as hooks or main stories. So the entire community around our game thrives on the collective note taking. We do try to do the note taking when other players have the main focus, and then only focus on key elements so we can get back to the story.



DuckDuckGo

https://substack.com/@trollkeepgames/note/c-136444760

Troll Keep Games (@trollkeepgames)

We tend to make quite a lot of notes, mostly names and places, but I don’t think a lot of dialogue gets written down (not by me anyway). But our games and characters tends to be about connections, who you know or need to know, who did something for (or to). Especially the latter actually. Our GM has a nack for remembering all those dirty deeds we do, and bring them into play later. Also he is running a lot of groups in the same setting and all the different campaigns shape and form the world (and has been for 40+ years now). So what you do (or don’t) might end up in other groups games as hooks or main stories. So the entire community around our game thrives on the collective note taking. We do try to do the note taking when other players have the main focus, and then only focus on key elements so we can get back to the story.

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