explorersdesign.substack.com/p/dungeon-crawl-classics/comment/21747509
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Clayton Notestine on Explorers Design
There's a lot I would change in DCC. The pulps and AD&D have a lot of baggage. Are they standard to the genre? Not exactly. A lot of the stories have "savages" and "heathens" and [REDACTED], but a lot of the time it's white, racist writers articulating mystery and adventure in white, racist ways. My theory is that DCC is already doing so much with its visuals and game design, that it could excise those antiquated ideas and still evoke that emotional core of the genre. But, yeah, it's not there yet. I'd love to take a red pen and cross out all the gender-bending spells and replace them with something wilder and less normative.
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Clayton Notestine on Explorers Design
There's a lot I would change in DCC. The pulps and AD&D have a lot of baggage. Are they standard to the genre? Not exactly. A lot of the stories have "savages" and "heathens" and [REDACTED], but a lot of the time it's white, racist writers articulating mystery and adventure in white, racist ways. My theory is that DCC is already doing so much with its visuals and game design, that it could excise those antiquated ideas and still evoke that emotional core of the genre. But, yeah, it's not there yet. I'd love to take a red pen and cross out all the gender-bending spells and replace them with something wilder and less normative.
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Clayton Notestine on Explorers Design
There's a lot I would change in DCC. The pulps and AD&D have a lot of baggage. Are they standard to the genre? Not exactly. A lot of the stories have "savages" and "heathens" and [REDACTED], but a lot of the time it's white, racist writers articulating mystery and adventure in white, racist ways. My theory is that DCC is already doing so much with its visuals and game design, that it could excise those antiquated ideas and still evoke that emotional core of the genre. But, yeah, it's not there yet. I'd love to take a red pen and cross out all the gender-bending spells and replace them with something wilder and less normative.
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17- titleComments - Dungeon Crawl Classics: How to design old-school.
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